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Author Comments

30-level platformer with coin collecting, enemy avoiding, bombs, switches and portals


Nice puzzle platformer. The graphics design with text instead of drawing is nothing I would like to see too often, but for a short game of 30 levels it is interesting and I liked that. As far as the gameplay goes - game is easy and a bit too short, if you want to just get to next stage, but hard if you want to get all the score pickups, in which I am not interested into, because there is no achievements, medals, benchmarks, public highscores or special endings for increasing the score.

Original! The novelty, however, wears off pretty quickly as there basically is not much happening and not really a goal to accomplish. Even the enemies aren't really worth avoiding as they don't bother you at all -- the points they cost you aren't much of an incentive to retry or steer clear of them if it gets difficult. Last point, and this might be nitpicking, but oh well: I had expected calligraphy in a game called Calligraphic rather than just a font.

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My steampunk side is in love with this game. The sounds, the type, and the creative way words are used to make the game's world is pure mind candy for me. This also makes it challenging and somewhat difficult until one figures out what they're doing and adjusts their perception of letters vs. pictures; I personally stared at the first level for almost a minute before realizing I was already in the game, LOL. 5/5 - I love it!

Only as a curiosity.

At first glance the conception seems to be very good and

unconventional, howerer during playing some insufficiency ingratiates,

the game is too static, thus humdrum.

=D I like!

Very different concept to what we usually see here! Very nice! ^^

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Credits & Info

3.72 / 5.00

Sep 1, 2009
5:58 PM EDT
Action - Platformer - Puzzle