You have to keep up!
This was a very cool game to play and its only flaw was that it was just so hard! The graphics did seem a little shoddy too. Still, as a big fan of these kinds of games, I could not help but become a little addicted to it or at least try all four planes. Yeah, it was annoying how the powerups went away when you got hit and are only given one life. I guess it evens out in the end and the ships did have some pretty good designs. You kind of have to be patient and learn to wait for powerups at first.
You have a real problem with difficulty levels.
1. Starts off hard, gets easy. Difficulty curve is better than difficulty seesaw.
2. If you get hit, you lose your power ups. If this happens during a boss run, you're screwed, because you get no power ups. This is an unstable equillibrium. If you are strong, you get stronger, if you are weak, you get weaker and die.
3. Boring. When you're powerful, you can just sit in the centre and kill everything.
I've seen epic improvement! Good job!
The latest of the Hikouki series, eh? Nice, but the first level were even hard!
Sorry about that. I made it more difficult for players that said that the previous games were too easy. I guess that I overdid it?
My next game will be the prequel of Arian Starfighter.
To the guy bellow me
Raptor: Call of the shadows is abandonware now, downloaded it yesterday! Pure 1995 awesomeness.