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Jungle Level Beta

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Author Comments

Hi NG, I'm uploading this to get feedback on how to improve the final game, this exact level won't be in the final flash ( the MC platforms, etc will be in it though).
Also, pardon the basic character design but I'm still making the robot's sprite ( it's arms are too rigid atm and I'm redrawing it).
Levers have a blue glow.
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IMPORTANT: CONTROLS
Arrow keys (Left and Right) - Left and Right
SPACE key - Jump
Shift+Arrow Keys - Run
CONTROL key - Activate lever
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Things that will (hopefully) be in the final game:
A HUD ( heads up display) with Stamina and Health;
Perhaps a certain amount of lives per level;
Checkpoints;
Possibly a save system;
Enemies (AI is a possiblity too);
More levels (duh);
Better graphics;
And more hazards.

Constructive criticism (and any additions to the game) is welcome.
Thanks by the way.

***EDIT***
Thanks for the great feedback, these ideas should really help improve the game.

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Good beginning

The up key should be jump, if you're not using that for anything. That way, my hand don't have to stretch as far. Or you could make both space and up keys jump. Also there was a bug, where if you stand under a moving platform, and it comes down on you, it just goes through you, and then when it hits the ground, you jump up on it. I like the music, and the graphics (except for the player). Good start!

Bluefox77 responds:

I agree with you on having the up key for the jump instead of space.

Also, sorry about the platform problem, I forgot to do all of them ( only two have the "crushing" ability).

I actually kinda liked it

music works, the world works, everyting works, lol, better tehn i could dream of doing

A good start

I really didn't experience the problems everyone else did. As for basics, it was decent. Nothing really flashy for now can give a little more insight on how things are progressing. As mentioned, a power up system would be nice, as well as more obsticles, but you pretty much nailed some of the key elements missing in your description of things to (hopefully) come.

Just a random suggestion for a stage. Maybe one like old school games where the screen auto scrolls from left to right and you have to jump to different platforms while defeating enemies that are on them to add more challenge. Maybe even a story because most games have a story to know what your goal is (can change midway through as well). Nothing too much needed in the story, just a little insight like the character background or something.

Rating lower now for the so far project, guaranteed higher rating when the flash is finished. Good luck, and thanks for showing intrest in my music!

Bluefox77 responds:

Thanks, I'm going for about 5 areas at the moment (each with two or three levels), but I'll most likely add a stage that differs from the platforming genre of the game ( a side shooter or a 1st person turret defence, like from Dead Space when destroying asteroids).

I like the idea of auto side scrolling stage, like something from Mario ( the older ones).

it's pretty good so far

good sountrack

It's a solid start

I like what I see so far.

I want to complement you on the graphics. It looks great, has a lot of detail and defiantly draws me into the game more.

The basic gameplay is fine, but I do have a few suggestions.

I didn't like that I had to hold shift to run, and walking was too slow. I would suggest that either you make it so that you are always running, or make SHIFT toggle whether your in walking "mode" or running.

Personally, I think that the character falls too slow, and made jumping from platform to platform too easy and slowed the game too much.

It would be awesome to have some power-ups or items to use for different things

There should be more obstacles, I know you already said that there would be more in the final game, but I just wanted to emphasize how important that will be to the game.

There is a rather annoying problem with the program, sometimes when you land on a platform you bounce up and down a very small amount continuously (it gets really annoying after a while). In a related problem, you can fall so that you land half-way into the ground (you can still jump out), or one time I fell straight through an entire platform.

Well, good luck! It looks like its going to be a great game and I look forward to playing.

Bluefox77 responds:

Thanks!
The falling through platforms problem is annoying me too, I'll see if I can get a loop that checks the hitTests better too.
The addition of powerups could really help improve the gameplay too!

Credits & Info

Views
5,568
Faves:
1
Votes
15
Score
3.90 / 5.00

Uploaded
Jun 19, 2009
12:58 PM EDT