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Super Mario 63

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Updated November 26th 2012:
The level designer has a few new additions, and is using the new portal. Check it out!

Updated July 23th 2009: Added a mode in the level designer that lets you play other people's levels and vote on them. Also fixed a few glitches.

Updated June 27th 2009: Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc.

Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect.

This is the final, complete version of this game. If you have seen this game anywhere else (except on SheezyArt) it probably was taken without permission AND it was the demo version. Only 2 websites have this version of the game.

Also, this game is, for the most part, a remake of the Super Mario Sunshine 64 I made in 2006. After we released the game and came back a few years later, we decided to redo the game with a better engine, more objectives, ect. and this is the product... I kind of went a little overboard, but whatever.

If, while playing, you hear random static noise, we apologize; it is a result of too many sounds being overlapped in flash player therefore overloading some of the less-than-perfect sound cards...

And also, please use the Level Designer. I personally feel that the Level Designer is the best feature.

Controls are explained in game, but we will summarize them here:
Arrow keys: Move around/ jump/ dive
Z : Talk/Ground Pound
X: Spin Attack
C: Use Fludd
Shift: Switch Fludds
P: Pause Game
- Zoom Out
+ Zoom In

If you are having trouble with the Z key, try pressing ALT + SHIFT to switch to the American layout.

Credits are in-game.

Last updated: June 27, 2009

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I'm lovin' it!

I remember playing this on my grandma's old laptop on rural internet back when this was just a couple of years old and it's still just as fun as it was then.


One of my favorite childhood flash games, if not THE favorite. I love everything about SM63. Combining sunshine and 64 + fun level design + secrets was so mindblowing for a flash game in 2009 (when i played it) and it still is now.
The amount of work and soul that was put into this project is inspiring. Runouw is one of the greatest flash devs of all time and that's not an opinion, it's a fact. I started playing 4 days ago and I had to finish it 100% this time.
The nostalgia combined with the fun factor is and the smooth flow of gameplay, makes this the best time I had revisiting a game in recent memory. Kinda hard to find some secrets, but it wasn't tedious and I still enjoyed it.
Runouw, I wish you the best in life and I hope you're as happy as I was when playing your game for the first time!

just amazing