Better then I can do
5/5 I see alot of animation in your clip like I'd like to use in my future projects!
keep at it.
A sprite I animated for a RPG battle/fighting demo, this is Gaz at 40-100% health.
The full thing was uploaded last year here: http://gaz66d.deviantart.
com/art/Battle-Plan-V1-5-
73298546
Better then I can do
5/5 I see alot of animation in your clip like I'd like to use in my future projects!
keep at it.
Thanks, but this is my personal OC and he's not for use byanyone other than me.
Unless you have something a bit more tasty in mind, you can't have HIM, Sorry.
I agree
Like the others say you need better animation so for right now I'll rank you a 9 and vote 4!
It's a basic loop, what are you all expecting?
Fireworks?
Thanks for the score, but I just wanted to showcase the basic loops here and get some advice on where to get Flash 8 again cos I formatted my computer after upgrading the motherboard, whereas I should have backed up the app.
So I have these SWFs but no way to edit them into a fully interactive file.
my review is
its a good art very nice drawings but theres one problem theres a flaw in the movements
please improve@
like where?
it moves how I want it to.
It's just a base fighting stance, he's not meant to do anything other than breathe and lower his wheight up and down on his legs.
What can you see that I can't?
*scratches head*
Ok... I like that it's animated but why not wait a little while and add more animations. It's good but if you're doing an RPG, I would have liked to see my character at 100%, 80, 60, 40, 20, and 0, to get a range of animation. Right now, this is more a placeholder.
Looks good though.
Like in most battle RPGs the deterioration of health doesn't show until they hit below 30% or 25%
depending on the RPG, but think: classic SQUARE style RPG 2D battle screen.
Not even FF X had that much detail.
Not enough for a submission...
But I'll comment on the animation anyway.
The artwork is nice but the movement needs some work,
Try using tweens and a higher framerate :)
Well I couldn't find a "basic animation loop" field criteria to put this under.
If there is one maybe it's called something else...
care to shead some light on that for me holmes?