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Castle Repercussions - B

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Author Comments

Thanks for the frontpage NG!

Hey again.

Thanks for the amazing reviews and votes I got on Part A. Here's the next one, a bit short compared to the other parts but I hope you enjoy still. :)


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A really horror story with stick figures, and with this one: it's into the action right away. Sound effects and soundtrack are a big part of what make it so professional too. Another great segment of the story, and a bit more intense than the last too.


Awsome stuff here

Like a huge task you have put together a good project here in this entry you have put together lots of skills lots of detail and ofcourse lots of good ideas that made this into a fun project and im sure you have put good smiles on all the viewers aswell as this reviewer. This was very good stuff here, you made it like a real movie with cliffhangars and such you really made it come alive graphics fade aways sounds everything, very awsome deal here. Now here was a good Opportunity to end here on a positive while there are some negitives I think more positive notes came out of this, and Overall you gave this a good Momentum that drove it to a good effort.

I thought you did an outstanding job no changes needed at this time, as this was great work here.


This was awesome! Fantastic job, but poor Plisskin! Like Ray from before, this guy needs a hug. Fortunately, he's somewhere relatively safe rather than being hunted down.

Lol, isnt it weird every soldeir in repercussions starts out injured?

if i was him i'd be already fixing the helicopter when they left!

Credits & Info

4.72 / 5.00

Apr 8, 2009
3:19 AM EDT
  • Frontpaged April 10, 2009
  • Weekly Users' Choice April 15, 2009
  • Review Crew Pick April 15, 2009
  • Daily Feature April 9, 2009