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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
Cute interpretation of the typical platformer.
I was going to review this a lot earlier; yet I decided I'd leave it until I actually managed to complete the game, since, as I hoped, it had a very sufficient number of levels, and the difficulty throughout was more than satisfactory. If a game can frustrate me yet urge me to continue playing, then it's definitely a good game. Thus, this is one of the best Flash games I have played on Newgrounds.
Firstly, I loved the theme throughout this game. A lot of platformers I've played in the past have been basic, stick-figure, one-dimensional designs which only have the gameplay to make up for them. This game had nice graphics, the characters were original and playable, and the scenery was nice to look at while playing (despite often getting in the way). The storyline may not have been exactly original from the beginning, but the epic twist at the end of the Hell chapter had me surprised. The humour was beautiful too; the boss guy taking a shit was hilarious.
Although it took a while to master, I did find the movement very effective on the overall difficulty of the game. It was quite difficult to jump in the exact place you were aiming to, and as such, it took a while to get used to the controlling. It was nice to see, as it had one of the biggest impacts on the overall difficulty of the game.
One thing I was quite disappointed with was the difficulty curve - or lack of. Although there were many levels which had me frustrated and took me many attempts before finally completing, they weren't placed in any particular pattern. It often seemed like I would spend ages on one level, then spend about two minutes completing the next five. This happened every once in a while, where I feel it might have been better if the difficulty gradually sloped upwards. Regardless, the difficulty level was more above satisfactory. Many games on Newgrounds these days are far too easy, so I was glad for the challenge.
I also noticed there were a lot of worn-out, typical video-game cliches in the game, such as the 'ridiculously easy last level.' At least, that only applies to the Hell chapter, which I suppose you'd consider the last level in the main game. The Hell chapter took me quite a while to get through, and even though I had gotten quite frustrated at times, I was hoping for a near-impossible final challenge. Fortunately, the bonus chapter sufficed for that.
One thing I thought was quite lame, yet had no impact on my playing of the game, was the ability to skip levels, even if there were a few restrictions on that. I chose not to skip any levels to my advantage, so it doesn't have any effect on my enjoyment on the game, but still, I'm sure a lot of people would use this as a way of saying the game's easy.
The weak points aside, this game was brilliant; one of the best I have played in a long time on Newgrounds. A sequel, or as previously suggested, a fan-made level pack, or anything which gets me new levels designed by other people would be swell. After completing all of the levels in the main game (although, I didn't unlock all of the secrets. I'm still working on that as of now), I'm not done with this yet. I'd very much like to see more with this concept.
Other things to note which I enjoyed, such as the music, character designs, 'enemy' obstacles, they all help this game gain a 10 for me. I will undoubtedly play this game through its main levels again sometime, but I would still like to see a sequel, or any way to whore out more levels, as there can never be too many levels in a game like this. It still took a few hours of playing to complete, though, which is quite amazing for a Flash game. Most Flash games lose my interest after about half an hour at the most, so it goes to show how well this game had me hooked.
That being said, there was a sufficient number of levels, and the difficulty throughout them, although irregularly placed, was what made this game the most fun of all factors. I should also try playing this game with a 360 pad sometime, as the movement took a while to master with a keyboard.
I strongly hope you make more.
Did u kno that u could stick to a wall like this
(1)When you wall jump just come back 2 the same wall.
hey it helps when ur in a tight situation if you think i spoiled part of the game let me kno click on my name an chek me out!!
its a good game add some bosses and a multiplayer.
How do i download this game
Some levels were REALLY hard, and some levels seem to be much too easy to be placed so down the level list. But all in all, I loved the game. Reminded me of "I Wanna Be The Guy" a lot, only it didn't have stupid tricks to remember -- just pure skill in this game! I finally got the last bandaid -- nice ending!
Make more games please! :)
Excellent, but bloody hard
I think the game itself is a very good idea, but I think you could have made it even better if you.
1) Added some bosses, to make the game even more interesting.
2) Even more levels
3) Unlockable skills that will help you.
4) Improved the graphics and the storyline a bit more
5) Improved the music and sound.
I like the game's very hard difficulty.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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