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---- Play with the directional keys:
-Press up to rotate
-Press down to move quicker

Over 300 items and 10 levels. Don't forget to look for the easter egg.

With the announcement of Diablo III, forms have gone wild with speculation over just how awesome the new Diablo will be.

Blizzard gave us a brief look into the game, and while for the most part it is beyond compare, certain things are notably missing - a 'Tetris' style inventory being one of them. Stay awhile, and fulfill your desire to hoard useless items!

Credit for the idea goes out to ShavedBarb from www.diablofans.com.

**Warning: Items do not fall when they break (this is on purpose - for added difficulty). When a row is filled, all the items in that row will be destroyed. If you don't get to level 100, don't say its easy lol.

EDIT: I made a version in which the lines drop; however, I will not publish it at the moment because the game becomes way too easy - I mean easier than some of you already think it is. I'll try and make puzzle pieces out of the single shapes, but since this is outside the scope of my engine, it will likely take awhile.

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I'm liking the music, the game, and how it differs from the traditional Tetris but it can get a bit repetitive real quick overtime.

I have to say that this game is fantastic. I love it. The only problem is that I am always not that lucky to get some great gears. Can you help me or provide some guide just like dpsgold did?

Got to level 60.


I can turn the damn items so i can carry one more thing to sell at town. This is a great game with more of an orginal idea then most other tetris games, i love how it uses D1 and D2 items, and a few im guessing from D3 for the simple fact i havent seen them before. The voices saying "where can i fit this crap" are great, cause it was kinda true when you had an item you dident need, but dident want to get rid of. Great game, and i hope to see more great ideas in the futrue

Could Use Some Work

The graphics are very nice, although they're ripped from Diablo, obviously. Sound clips as well. I guess that means the only thing for me to really review is how you put it all together and scripted it. You did it nicely, don't get me wrong; but it seems to be missing something, and the game is also way too easy. You should make it so the items do something; what if you gained bonus points for completing lines with all bows, or all swords, or all staves? Or at least mostly one of a particular kind? What if instead of just dying when you got to the top, you got damaged more and more as you filled up more lines? What if you got health back when you completed a line with a health potion? What if you used WASD instead and could cast spells learned from completing lines with books to influence the items given to you, or to eliminate objects, or to create an object at a certain point to complete a line? There are so many directions you could go with this and there's so much left undone!