I thought the animation in this was just subpar. Apart from that, it was a good game. I'm glad you could get Pac-Man like features. It was also nice to see you gradually damage the blocks. I guess the little things just made it. It's nice to have so much mobility.
I really lost it at the level with the arrows. There must be something with the switch I can do. I appreciate the music. It has a nice tone to it. I'm glad it's at least somewhat popular.
fuck lvl 2
I like this game.
I'll give a real review when the servers work
it works now :)
Why finite lives?
I got to Paranoia before I lost my final life. I lost a couple there, a shitload on the level that introduced conveyor belts and one on 'push it'.
The introduction to conveyor belts felt unfair and though I got past paranoia on my 2nd attempt, it was only because of the non-existent path-finding - I managed to get the ghost trapped on the left.
'careful' was a fun level though - an change of pace and ingenious use of the elements.
Ultimately though, I felt like restarting the game was a real grind - replaying earlier levels was never a fun component of games for any but the most agonistic of players and it should be left in the last century.
Given the slightly random feel of some elements - such as the mentioned introduction to conveyors and the
Give us infinite lives (with a detriment to our score) and we'd be able to see all your levels and have more fun doing it.
I played it a 3rd time and got to 'contortionist', but for me the joy of overcoming each level was enough - having finit lives seemed like an irrelevant hindrance.