Great game! There is one glitch in the 10x10 "Gift" though, some of the numbers are missing, but other then that, great graphics; very cool, upbeat music and awesome selection.
Oh no! I'm sorry that I missed that!
I'm glad you enjoyed it!
Was let down
This came AFTER the Armor Picross games? How do you eliminate some of its best features? In Armor Picross, when all the correct boxes in a row or column are filled in, it crosses off the numbers. This game does not have that ability. I have to go back sometimes and count how many boxes i have filled. Annoying. Also, in the other games, you can click and drag to fill a long row. In this game, you must click on each one individually. Annoying. When you go to the menu in Armor Picross, it shows you which puzzles you have already solved. This one does not. Annoying.
I'm sorry but I cannot say that this is a good game since it is essentially a lower quality copy of another game.
Well, this was my first attempt at a game like this. As I've said before, if I could have, I would have made a dragging option. If I make another, I'll be sure to add some of the features from AP2, but I also don't want it to seem like a copy of that game.
Believe me, there was much more I wanted to do with this game, but I lacked the know how to fully accomplish it.
Took me a while to figure it out... But once I did it was pretty fun... Good puzzle game
Glad you liked it. =3
The lack of an drag-based auto-fill is a fairly ugly problem.
On the puzzle 'Message' (15x15), if I click on the upper-left-most box, I can't get it to color in. If I click on the box that is 5 squares to the right of that one, the box in the corner fills in. I can't fill in the box that is 5 squares to the right at all.
The puzzle selection was a bit short.
The animated logo transition during every menu click got irritating real fast.
The animations in the tutorial could take a while to load. Clicking through it to go back took longer than it should have.
The music was acceptable, and did include a volume and mute, so good going there.
The gameplay was simple enough, and while the pencil/pen mode switching felt clumsy at first, it's at least a way to deal with a lack of drag-based auto-fill.
The tutorial was enlightening, and included clues such as looking for patterns that you do not see in many picross games.
Another error...? Crap...I'll get on it. Thanks.
In regards to auto drag - If I had known how to do it, I would've done it. Believe me...
It isn't easy coming up with original puzzles that are original, clear, and solvable. If I a more efficient method of coding, I probably could have made more and bigger puzzles.
The transition sure beats looking at the menu screen, though, right?
I don't know why it takes forever for the tutorial to load. If I knew what was wrong, I'd have it taken care of.
I'm glad you liked it otherwise, and I appreciate the thorough and honest review.
its ok... not great. personally i dont like the music and i think that armor picross 2 was much better.
In some aspects you're right, but in others I may have to disagree...sure, they have better graphics and a couple features mine doesn't, but at least with mine you have different colours to choose from, no time limits, and the music and volume can be controlled from anywhere.