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Panzer Duel

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Author Comments

Final project for school. My goal was to create a more realistic tank simulation. instead of hit points, when a tank is hit , the game calculated the chance that the shot was a kill based on where the tank was hit. The sides are more vulnerable thant the front of each tank.
player one controls:
w-forward
a-rotate left
d-rotate right
s-reverse


z-traverse turret left
c-traverse turret right
x-fire cannon


player two
up-forward
left-rotate left
right-rotate right
down-reverse


<-traverse turret left
?-traverse turret right
>-fire cannon

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interesting, good potential

It's fun, but there's nowhere to take cover in! Anyways, the game isn't bad, I enjoyed the sound.
Requests:
Hiding in trees is fun, but also add walls and deployable mines and more maps please? If you make a single player, also make it so you can customize AI teammates pls?

more

would have scored much higher if a single player mode was avalible, maybe a campaign of sorts?

AI and one player plz

This game coule be waaaaay better if there were AI. Of course this means alot more work, but seriously this game has alot of potential.

If this does become a one player game...... I suggest keeping the controls that you have and not incorporating mouse aim. I think mouse would make things too easy. Instead, and it it's one player, split the commands up onto two hands(wasd, jkl or something)

You have the potential to have a great thinking mans tank game - you just need to keep adding layers of information.

Interesting concept

Not a big fan of the control layout and the calculation seems a bit off at times, as I had several direct, first hits to the front result in destruction of the other tank. Other than that it is an interesting concept, would love to see this worked into something larger, more fine tuned and perhaps a tad more visually tasty.

Zanslev responds:

The calculation is set up so that you have a 25% chance of a kill from the front, and 50% from the side, so it is possible to die rigth away with a front hit, jsut not a very good one.

Well...

For a school project, that's all well and good... but for a surviving NG submission, not so much. You may consider actually turning this into a vs. computer game... it'll at least be viable then.

Credits & Info

Views
4,368
Faves:
3
Votes
7
Score
3.07 / 5.00

Uploaded
May 1, 2008
1:24 PM EDT