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Numbers Reaction 2

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Author Comments

When i first released my Numbers Reaction game i got a lot of nice comments with ideas to improve the game. Many of these ideas has made it to the Numbers Reaction 2 game, so please check it out :-)

Even though the many changes has made for a way cooler game i think, the core concept is still the same: Explode as many bubbles as possible to make it to the high score.

An action packed puzzle to start chain reactions and explode as many bubbles as possible. Many levels of complexity that needs to be figured out to choose the bubble that will bring you victory and eternal glory.

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This was so fun!

I wasted like 2 hours on this game, and it was like, "GET A LIFE!" lol. Very addictive.


daily 4th and weekly 5th :)

Loved it

It got to about 5 minutes in and I was thinking 'This is a bit repetitive' BUT, then power-ups appeared, nice touch. The graphics could be better, but the game itself is fairly addictive.

Improvements that could be made, as said the graphics, high frequency of power-ups, and of course a Numbers Reaction 3!

Good job

w00t Numbers Reaction is back!

and so are suggestions XD! I've played the first one as well and it really has improved alot: difficulty, different combos, all of that awesome stuff! though i would like to share a suggestion (or actually 4) to help make this game the most awesome puzzlegame on NG ^^

1. Instead of making easy, medium hard or insane, you could have a play game button, and then you go to a screen where you can set which combo's there are, how many different colors (when 1 color is selected color combos should be turned off coz otherwise its too easy). maybe you could also set after how many rounds you get upgrades.

2. Instead of always 4 colors the player should be able to costumise up to 8 colors for that would make the game more strategic and hard ^^ the new colors could be purple orange pink and grey. of course, you could set how many different colors you want in the menu described in suggestion 1.

3. Different maps would make this game have a touch to become less repetitive. for example there could be a level with a wall in the middle (not fully closing the way of course) or lots of single blocks which would send the numbers bouncing everywhere.

4. Crazy ball mode (on/off) would send balls turning circles and abruptly choosing another way by themselves without any walls needed ^^ that would be fun because the traject will be completely unpredictable!

I hope you like my suggestions and I'm looking forward to seeing them in NR3 (or 2.1 perhaps)


Yet somehow lacks the panache that is needed to make me keep playing...
Certainly a new idea, loved how the idea of combos worked (not very clear in the instructions but did figure it out) but seemed very boring to me.

Personal opinion
keep making games...

Credits & Info

3.37 / 5.00

Apr 8, 2008
1:46 PM EDT