happy
this game makes me happy i dint know y but it oes
A work-in-progress preview of my Flash project.
Interact with the playfield and the objects it contains using the MOUSE, by CLICKING and DRAGGING.
The BUTTONS on the TOOLBAR will allow you to interact with the items differently.
Press the TABS to expand the toolbars.
Tool 1 - Add more particles
Tool 2 - Drag particles
The particles vary in density, ranging from a gas, a liquid, a solid, a high-density solid, and an ultrahigh-density solid. The denser the material, the heavy the object becomes. Lighter objects will be more effected by forces (except for gravity) than heavier ones.
Updates will be added continuously, unless I am unsatisfied with the score and want to attempt a better one.
Please vote high and give good reviews! It took years of self discipline to figure out how a physics engine works by myself.
happy
this game makes me happy i dint know y but it oes
goood
it was fun 4 me :3
Those balls are cooool xD
Tho it begain to lag when i filled the window with ballz xD
nice work!
Thanks for the compliment! :D
Not so bad.
I enjoyed it, but it could have used a bit more extra playing space. Other than that good job.
In later versions, you will be able to earn more space to build, as well as different tools, more strength as you lift and carry objects, explosives, worm holes, and so on.
Thanks for the support!
hmm
See, imo its quite a gd physics flash, but its not really a game as such. I mean i know u sed u wud update it and stuff, but to me its not really worth tht much credit, i mean ive seen physics in games before, but they wernt all based around just th physics. If u were to incoporate this physics thing into sum sort of game, i think it wud achieve a better result. Also i think u shud hav a set limit to th number of objects u can hav (for example an auto delete function), bcos i spam-clicked and it froze my comp for a bit :/
Calling bullshit...
It's definitely a good physics engine, but if you expect me to believe that it took you YEARS to figure out how a physics engine works by yourself, I expect that you're eitherfull of shit, or really dumb. I think it's because you're full of shit. Great piece of work, though. You might be interested in searching for the ActionScript Physics Engine (APE). Could have saved yourself a few years of self-discipline if you'd taken a look at that.
I started trying to figure it out when I was 12 and didn't have any internet access, and I've been improving on it since then outside of this particular project.