Wheres the fbf?
What i liked about the first episode was that there was decent fbf and when they talked, there was more effort in their body language, but in this one, there was none. When i first saw the score, i was like, it should be higher. Then I watched the whole thing.
There were two or three moments where the characters actually moved as they talked, but the rest, it seemed like you were trying to cut corners.
They talked with stiff necks like robots. And I in the beginning, I saw the back of the villains heads more than the front, which meant you really were trying to avoid lipsync. And I understand, its 13 minutes, but there was barely any movement to make it even more entertaining. The biggerst problem with the talking was when they go into the room with the crew. And there is this guy talking, but you just see the top half of his face move up and down. I was like, "come on studio nightbird, you can do better".
I will say this though, it is very long, and it should be shorter, but you indeed take the time out of your months to make this flash. I would probably get lazy halfway through.
What i like is your attention to the background detail. The backgrounds were always fun to look at, and i sometimes would just stare at the backdrops behind the characters who were talking. I like how you use 3d programing in flash, that's what makes me see that you did indeed try, but got lazy in the animation side.
So thats my critique. I like where the story is going and I hope you do try a bit harder when it comes to animation in conversations. I really would like to see just a decent amount of fbf. It doesnt have to be glorious, but just there to keep me interested.
I enjoyed the extras as well. Keep em' coming