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Yay, daily 5th! What a nice birthday present :D

The green rectangles only heal you when they get all the way over to the side.

You are the chosen defender of the sacred Green Wall! You must stop the treacherous blue squares and red rectangles from destroying it, but your allies have designed a system to float over green rectangles to repair the wall. Last as long as you can against the geometrical onslaught!

A lot of my games have been having ridiculously long development cycles, so I decided I would churn one out in the fastest amount of time possible. I started this 2 days ago.

It's a fun little thing, nothing to serious. I hope all you guys enjoy it.

P.S. Sorry about the horrible icon, but MS Paint is the best I've got.

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This game was great, the green bars of healing was an excellent idea, the
comments after defeat are quit amusing.


I remember this! Seems like longer ago than February when I saw you show this on the forum.

Great use of particles - I like how we have the 'explosion radius' and the chain reactions are cool.

I got 599 on my first game today, not knowing that green heals, then 755 on my 2nd, after reading your comments/the instructions then 1062. Thrise is enough.

The mouse-governed control system seems innovative, but there's no reason to use it, keyboard commands being easier.

My main issue is that the game seems too easy - I'd rather the wall was 'weak' enough that it could only take, say, 4 hits. without being healed.

Missing a block didn't seem like the occasion it should and by the time I actually died, I didn't feel too bothered about it.

I like the idea of 2 simultaneous challenges and the particles are cool, but it wasn't as tight as I'd hoped.

Had to quit when my fingers got sore.

Nice and original, but you need to adjust the level dificulty and lag.
I liked the music. You should look into changing the rate of blocks to the music tempo changes. That would be cool.
I played twice and only quit when my fingers got sore each time. never was in jepardy. It seems to get easier after level 18 or so. I quit at level 39. My strategy was to stay close to the floor near the middle and just keep firing blocks down as fast as possible that kept everything pretty slow due to all the explosions flying around. Then I just get the slow moving top blocks from the bottom. Nice work for 2 days but you might want to give it a week next time. That's still 50 games a year. :)

johnfn responds:

Hehe, I've heard about the lag and have experienced the same bug myself. I thought I adjusted it so that no human being could possibly get to the point of laggage, but apparently I was wrong :)

I liked the tempo change idea. If I ever base a game off of music I definitely will incorporate that. I'm trying to bring out the next one in a week but I've got a lot of school work. Maybe it'll be a month instead :D


really great mabye some power-ups like multiplier and time slow it would be perfect!


i dunno, kinda strange way of playin, but original though.
i won't say if it's "good" or "bad", because i can't even use macromedia flash haha!
that's why i'm not judging the game, but the effort you made
i've seen better and worst, so here's a 5/10

Credits & Info

4.23 / 5.00

Feb 22, 2008
8:40 PM EST
  • Daily 5th Place February 23, 2008