Good start, could use some tweaks.
I like the concept, and decent start.
The graphics are nice,
although (and this is just my opinion)
I find the game screen very cluttered.
The intro is nice, no complaints.
The issues start when we get to the homescreen.
I meant cluttered in the way that there is much useless information, and th texting seems off. If the text might have been smaller, then the screensize would seem more effecient.
Currently it looks like you tried to cram a 40inch monitor into a 20inch.
The top title.. Yes its nice that it shows many potential models.
But no clear instruction on how to swap to another, or if even possible.
On the topic, rather then pop open boxes, am suggesting tabs on the side.
One tab for the mech models to choose,
One as weaponry explanation.
One for options,
and the last for credits.
While the pop up boxes give you information, it doesn't really fit on such a screen with the text.
Mech wise, its nicely drawn, i like the thruster and boost effects.
Weaponry, honestly, its nice that there's so much gear.
But confusion kicks in swiftly, Immediately able to grasp and understand which button fires what with which particular ammo is not something most players can pick up fast.
Rather then slamming all the weapons on your mech at once, suggesting to start with the basics and letting you "earn" the others as upgrades.
Given your kill ratio per level [only a suggestion, do as you please ^_^]
Layout wise, for the main screen . I'd show, in a clean straight line, from top to bottom.
Mech used,
Weapons installed,
additional option(or that cloaking thing)
And the start button.
With the information of the right side of the screen. Tabs on the side.
[Grey backgrounds are rather bland, no offense, but the intro was so well drawn. Maybe take a scene from it, add some color and make it the homescreen?
Actual in game play.
CLUTTERED >.<
I dont mind the enemies moving from side to side, its dodging those hard to see red dots that's irking me mainly.
The screen is too small for so much information to be stuffed in it.
And while the graphics of the bog gunz where nice, it made you blind to the rest of the screen, thus making you take hits.
I'f those big hits would completely clear the screen of everything expect boosts, i'd find it clearer to grasp and not worry about >"crap i'm dead.."
I noticed the enemies don't shoot back.. nothing wrong with this. Just found it odd.
Everything also moves pretty fast when you start the game, while i dont mind this.
The inability to upgrade the main unit was annoying, i couldent dodge most of the random dropped red dots cuz i was simply too slow.. well actually i should say i got hit becuase i didnt know what to keep my attention on.
If i tried to dodge the dots, i wouldent hit crap.
If i tried to get the dragons, i'd get torn to shreds becuase those dots Snuck up on me XD
Anywho, it'd be nice if you could see the weapon equipped on your mech, though might be lil hard to code in...
Elongating the screen might be helpful, perhaps using a different font.
Also, TABS!! ^^
Overall not bad, just not quite there yet ^_^