Simple and fun.
Doesn't need to change. It's good. =D
YAY for lvl 16...can't go any further. XD
Its a very simple game i threw together in a day or two.
Control your (green) Square with the mouse.
Dodge the blue squares.
Move into the red squares.
The game is infinite but you will probably die before you get to a really big score
Hope You Enjoy.
i might make a hearts one for valentines .... just an idea.
Simple and fun.
Doesn't need to change. It's good. =D
YAY for lvl 16...can't go any further. XD
Gorgeous
Loved it. Got a bit saturated with blues after a bit, made it VERY hard. I think i got to 9. Good game.
Simple... but great idea!
The gameplay was a bit confussing at first... but when you get use of it, you like it! It needed a font music, that would have been better... but it's ok!
8/10
4/5
Note: Looking foward for your next game!
thank you,
im kinda dry on ideas for my next simple game
any suggestions would be apreciated.
remember: the game must be simple, im not lookin for anythin long and drawn out
It's ok
I think there should lvls or some kind of difficulty thats gets harder as you go. The screen was flooded with blue and i was only playing the game for 10 secs.
nice
i dig it, what function did you use for the boucy after motion in your action script for movement i know there is some sort of rubber band function but i forget and i thnk you used a great example of it in this game!!!!
greta job!
import mx.transitions.Tween;
import mx.transitions.easing.*;
this.onMouseDown = function() {
myTweening = new Tween(movclip, "_x", Elastic.easeOut, movclip._x, _xmouse, 2, true);
myTweening = new Tween(movclip, "_y", Elastic.easeOut, movclip._y, _ymouse, 2, true);
};
this exact code will work if you give your object the instance name movclip
the code goes in the first frame of your actions layer
you should experement with the different settings.
i understand that coding fully but cant be arsed to explain it.