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Turf war

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This game is made for a charity to teach kids how to manage their finances better, by buying weapons...


They're on your patch and you want them gone. Use your spends wisely to buy the best weapons from the arsenal, you need to balance your budget to make sure you don't end up out of pocket.... and out of ammo. Defend your territory, this is Turf War!


Use the arrow keys to move your Turf Rat into position. Select your weapon of choice, check the wind speed and direction and let rip at your enemy using the mouse to set your trajectory and power. Keep a look-out for packages dropping from the sky as these will give your funds a cash injection.

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Pretty good strategy game love the graphics good work on the overall design.

I really do like these kinds of games. What I did not like was how it was pretty unfair to you, the player. I couldn't get a lot of ground in this. I couldn't jump or anything. That being said, I still think it's pretty creative. The music's nice as well.

There really are some creative things here. I like all the weapons you use. You never even thought some of those things could be used like that. The graphics are nice as well. I do recommend this.

good game

its a good game just try and make the controls a little less confusing

(title in work)

^^Good Points^^
The graphics were very impressive. Your environments were incredibly detailed and had lots of good animations. Even the opening scene looked very nice.

^^Needs Improving^^
I don't know...I found the game play very confusing. It said to aim with the arrow keys, which only made me move my mice left and right instead of aiming the weapons, which was really annoying. I read the instructions many times and still couldn't figure it out.

Fantastic graphics, horribly unbalanced mechanics.

I liked the graphics. Music was cool enough, but got a bit monotonous on the 2nd game. I liked the way you had black and white, with colour used for highlights.

I played this game twice. First time, I ended up winning with both rats (barely) alive. The beer keg seemed to stop my opponent from retaliating and with that weapon, the whole game seems unbalanced - as soon as we knock one opponent out, victory is virtually guaranteed.

Obviously inspired by worms etc. this just seems kinda unbalanced and too easy.

If you want to teach folk about managing finances, maybe make running out of cash a real possibility. Each time I used the bear keg, I seemed to make a net gain of 10! Maybe you could've had more targets, had more expensive things do more damage (instead of stuff like cats/dogs just doing damage to yourself if you're unlucky and increasing RNG effects) and kinda encouraged folk to only buy something as expensive as they need - buy something to deal more damage than you need to and you'd be guaranteed to run out of dosh for at least a couple of turns.


It looks cool and the explosions in the intro made for an auspicious start (unlike the buttons that don't tell us if we're over them) but the game mechanics didn't really live up to that.

.:Review request Club:.

Credits & Info

3.84 / 5.00

Jan 25, 2008
12:49 PM EST