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Movement Mayhem (v2)

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Author Comments

Originaly published on 2007-12-13, this game was found to have many bugs.
Then it was UPDATED on Jan 15, 2008:
-Added new boss levels
-Changed the movement speed to increase simplicity
-Fixed many bugs and the gameplay is much smoother.

Basically, the concept of the game is a mix between a coordination game that requires you to move two different ships at the same time using a different set of keys. (w,a,s,d;i,j,k,l) and a fast shooter game with multiple enemies.

The game features two different game modes with up to 21 levels of play.

You will be moving two different ships around, and people seem to love shooting stuff, especially when it includes retro explosions! Have fun playing the game!
*NOTE* If the game is not loading, you might need the latest version of flash!!!
~OriginalSup3rman (MKProgramming)

Game Instructions:
Move with: (w,a,s,d) and (i,j,k,l) Space bar to shoot.
Holding ths space bar makes things a bit easier

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Very novel

Cool idea, could use some work. I would like to control one of the objects with the mouse...it would make the game much more enjoyable imo. It would pretty tough getting the ships to fire where I wanted as well.

Quite a hard game

Nice idea, quite different, but too hard in reality. When shooting, the bullet goes slowly, and if it touches the ship on the other side(which is how you aim), it goes away! so basically, in order to kill, you have to aim, fire, and move away fast enough to dodge you own bullet. As if it was not hard enough, the speed of the bullet is just too slow, and you fire them so slowly.

so some suggestions:
-gun should fire faster
-a slightly bigger area
-shoot through other self

other than that, it is a nice game.

mkprogramming responds:

I should have said in the directions to make the enemy be between ship1 and ship2:

(1) = ship
[] = enemy
o = bullet

(1) [] o (2)

Very Frustrating

I couldn't play this through, it was too frustrating to play.
Unless I was missing something, it shot towards the other "circle."
In this retrospective, not only do you have to be able to avoid ships, you also have to move them in the correct path and time them correctly.

The "bullets" also go very slow, so it basically comes down to get really used to it; or just plain luck. Might as well base it off of luck, cause getting used to it is too friggen hard.

It's a nice concept, but it's just too much to work out.

mkprogramming responds:

Thanks, but the point is to dodge the enemies OR shoot at them to get points. You aim at the other ship for simplicity.

it was so so

u need to fix a bug tho. if u die and just keep hitting the wall so ur health bar dosent fill up u can no longer loose a life untill u get 100% health first

but the idea was good, just extreamly hard to focus


Interesting... it makes my brain hurt though, trying to concentrate on both sides. good game, though

Credits & Info

4.11 / 5.00

Jan 16, 2008
11:06 AM EST