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MiniForts Reworked

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Author Comments

The original MiniForts(last year in 2006) was in a way really good thing and a bad thing. It sucked but it had a great idea behind it.
THIS IS NOT A KNOCK OFF OF AGE OF WARS, we made the Original MiniForts long before they made Age of Wars hence if anything they copied us.
Now it's still not perfect but it's still addictive. Low end computers might have a problem but if my laptop can handle it most should. Just set the quality to medium in the in-game options menu.
Sound can also be turned off in the options menu.


Programming: Me, Matt Thomas
Art/Animations: Rob Hornby

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Am I just being stupid? I can't see the health bars because of the grass.

K...

I got no sound. And since when do people blow up from being stabed? Try a little harder, make units unlockable, try to make it interesting.

PRETTY GOOD

2 much lag. but overall, it was good

Over-Kill responds:

Did you try to set the quality lower?
Sorry about the lag but it was for the better so you could have more units at once.

not too shabby....lol

For sure its addicting ...even fun...like the multiple features for puchasing stuff...nice to be able to buy better and better...

Well, I think it moved slow.

This game isn't bad by any means, it provides a good fun expierence, and it has good gameplay, but it moves so slow that you get bored so quickly. The graphics in the game aren't very good, but you don't want or expect that from these types of games. The gameplay itself was simple and fun at the same time even if it was quite unorginal. Maybe next time some sort of story or something would add to the submission, just a reason to play. Some common numbers for the colors would also be nice, as I don't feel like going to a site and looking them up. Maybe like a color palette or something. Overall, not a bad submission, but the slowness and unorginality really hurt it.

Credits & Info

Views
5,057
Votes
9
Score
1.56 / 5.00

Uploaded
Dec 24, 2007
1:02 PM EST