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Bunkaroo Bob v.42

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This is just the beta. I thought before I went on making the game I should deal with any issues that are present now. So please let me know anything you experience or anything feel that should be in the game. Thanks!


By far the greatest game ever made

My mind has been blown to pieces--the scrolling, graphics, sound, gameplay--all significantly better than any commercial work I've seen in 15 years. I think the only thing better than this was Mark-Kate and Ashley Mystery Mall on PlayStation 1. But, that also had a $122 million budget. You could create better for $5. You rule, man!

everyone-dies-alone responds:

Shut up Nate.


this game ís awesome i really liked the way you made it look like a retro game it kinda remiends me of super mstio (thats a good thing) and it was over all my
expectations i loved it!!!

everyone-dies-alone responds:

Hey I am glad you enjoyed it!

Sick, with issues.

First off, great job, I like the Mario-esque vibe of it, and the 8-bit music and sfx are awesome but you have to address a few issues before it goes gold.

For one, for a first level, the jumps are way too hard. You want to ease the player into the control scheme and balance challenge with advancement. I have no idea how long a game you want to do here, but if I'm having trouble making past the first stage, I may be inclined to skip the others.

Second, your hit detection with the breakable blocks is way off. They are smashing when I merely wish to use them as a platform. I also experienced this falling THROUGH them.

Lastly, zoom it in a bit. You have pretty good detail on the sprites and could afford a to increase the magnification, it would give it more of an authentic 8-bit vibe.

If this is a beta, and you can iron out some of the little glitches, you could have yourself some featured material here.

Great job!

everyone-dies-alone responds:

Thanks! Yeah I know there are still a lot of issues. The hit area on the breakable blocks was off by a few pixels, I will be fixing that. I appreciate your input!

pitfall meets super mario down under eh?

love the atari graphics. only bug/flaw i found was when i broke a block that an enemy was standing on, they hovered on the spot where the block was, they didnt fall even when walking over a gap caused by a breaking block. fix that and you get a 10/10 from me

everyone-dies-alone responds:

haha Well I guess I can't say the enemies all have magical flying powers? Yeah I haven't written the falling code in for them yet. Thanks!

this should be in NG beta....

it really should.

everyone-dies-alone responds:

I am not sure what that is. If it's for beta projects, I should have put it up there. Thanks for the score though!

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Credits & Info

3.22 / 5.00

Dec 2, 2007
11:51 PM EST
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