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Click the Red Button

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A Game Where You Click A Red Button
Part 1/3
______________
INSTRUCTIONS:
Click on red button only unless you are told to press something differant

Bombs will take you bact to last level

Clicking On Wrong button will take you back to level 1

and the game will tell you the rest.

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Not the best but

It still deserves a fair rating. It's good you can make this stuff. But like alot of people said, it could be more challenging and have more levels.

Really not that bad.

I assumed this was going to be a terrible entry before i played it, but im suprised how long it actually held my attention. A simple idea, and a not bad (but really not that great) game.

Meaning?

I dont get it

A bit dull, don't you think?

Well, I mean I wasn't expecting somthing spectacular, but this is a pretty dull game, don't you think? I mean, clicking a red button, it just dosen't provide that challenge that a good game needs. Why not try adding somthing special to each level? Say, like a custimize level thing, or some special upgrade or somthing. I got to the level where the button was hidden, and I had no clue what to do, I coulden't find the button and I ended up losing. Which was quite discouriging, to go from super easy to impossible. Overall, well there just isn't a lot to this submission to enjoy. The level of thought put in this is very low and the game itself is just plain poor.

try not... do or do not, there is no try

i am trying to think of a way that i can be constructive here... but this is just a really ill-thought out button clicking "game".
i felt like i was playing "where's waldo for idiots" with three characters on the screen, but with no reason or thought put into it.

not that i was expecting much from a game called "click the red button", but frankly at least the waldo game would have some artwork and a comical value to it.

So the contstuctive part:
Make a timer for the game... i let it sit and run for about 20 sec and nothing happened.

force some randomness to the game. like every other screen put a random configuration of buttons, then you dont get repetitive and it has replay value.

moving buttons?

combination buttons? (like a simon says type thing).

try to eliminate the text durring the game like "click the blue button"... just work that into the background or something that makes the player think about the button that needs to be clicked... like clicking the complementary color to the background. or displaying two colors in the upper corners and the player must click the button that would represent the combination of the color (like red and blue = click purple button).

point is, just put a little more thought process into your games.