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Geoffreys Quest

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Author Comments

This is an adventure game I made a year ago when I first learned Flash. It was the second game I ever made but I never had an ending to it. It really bugs me when I have unfinished work so I finally finished the game and I hope you guys find it entertaining. The graphics aren't the greatest but for those of you who know of me, I've improved a lot! Anyways have fun!


(This game is currently being re-made)

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piss

i liked it, there is a bug, after you have crawled through the vent, when you are in the room with the combination lock, i found the code and opened the lock, but accidentaly clicked on the draw again, this took it back to think i hadnt opened the draw, and i couldnt reget the code because the other draw had stopped being openable somehow. just letting you know, still fun though

great stuff

yep

Pretty cool !

Nice game, but something strange happened to me :O

***SPOILERS***

There's one part I clicked EVERYTHING, and I mean EVERYTHING and nothing happened. And I didn't read what the guy with all the answers (reviewer v ) said. SO I right clicked and then clicked "play" and the electric impulse blew out the lock XD

Then, after reading the answers I know I was supposed to do this "28. COLLECT PEN ON TOP OF DRESSER AND STICK IT IN THE OUTLET TO SHORT CIRCUIT THE ELECTRIC BOX AND REMOVE ITS LOCK." But I had already collected the pen and clicked the outlet everywhere and nothing happened >_>

Anyways, pretty good game :D

hmmm

well that was different
it was still really good but very different

Need Help??

FIRST TRY TO GET AS FAR AS YOU CAN BEFORE VIEWING THIS -

COMPLETE WALKTHROUGH OF GEOFFREY'S QUEST:

1. DIG AT SOFT PILE OF DIRT AND COLLECT GLOVES INSIDE

2. CLICK ON SMALL BODY OF WATER TO FIND SHOVEL

3. DIG OUT SMALLER ROCK IN THE MIDDLE OF DIRT WALL AND COLLECT KEY INSIDE.

4. USE KEY ON TREASURE CHEST LOCK AND GRAB LADDER THAT IS INSIDE.

5. PLACE LADDER BETWEEN 3RD AND 4TH LINE IN DIRT WALL.

6. PICK UP BONE ON THE FAR RIGHT AND PUT IT ON THA LADDER TO TAKE IN PLACE OF MISSING RUNG ON LADDER.

7. CLIMB LADDER TO FIND YOURSELF IN FRONT OF A CREEPY HOUSE.

8. CLICK ON RAKE AND PUSH ASIDE PILE OF LEAVES TO FIND CANDLESTICK HOLDER.

9. AFTER CLICKING ON HOLDER, FIND MATCHING CANDLE ON WINDOWSILL.

10. PICK UP ROCK ON SIDEWALK AND CLICK ON BIRD THAT LANDS ON TREE TO THROW ROCK AT BIRD.

11. PICK UP MATCHES BESIDE THE FALLEN BIRD AND HEAD TO THE RIGHT SIDE OF THE HOUSE.

12. FIND A GOLD KEY IN THE GRASS AND USE KEY ON THE RIGHT CABINET DOOR AND NOW YOU HAVE A FLASHLIGHT.

13. USE FLASHLIGHT ON GUTTER OPENING AND COLLECT KNIFE INSIDE.

14. USE KNIFE ON LEFT CABINET DOOR AND USE KEY LOCATED INSIDE ON GARBAGE LOCK.

15. LOOK INSIDE GARBAGE FOR RED/YELLOW SCREWDRIVER AND APPLY IT ON SCREWS ON VENT DOOR.

16. CRAWL INSIDE TO FIND YOURSELF INSIDE A SMALL ROOM.

17. PICK UP CANE ON LEFT SIDE OF BOOKSHELF TO KNOCK DOWN BLUE VASE OFF DRESSER DRAWER AND COLLECT LIGHTER FOUND INSIDE.

18. CLICK YELLOW BOWL ON DESK DRAWER TO MELT WAX AND PICK UP KEY IN THE BOTTOM OF IT.

19. USE KEY FOR CABINET DOOR ON BOOKSHELF AND CLICK ON PAPER INSIDE.

20. CLICK ON COMBINATION LOCK ON DRESSER DRAWER AND PICK UP KEY.

21. USE KEY ON 1ST DESK DRAWER AND COLLECT SCISSORS. CLICK ON 3RD DESK DRAWER AND MEMORIZE SPECIAL CODE ON PAPER THAT IS IMPOSSSIBLE TO GRAB.

22. USE SCISSORS TO SNIP THE THIN STRING HOLDING THE PAINTING. THE PAINTING WILL FALL, CAUSING A BOOK ON THE SHELF TO FALL SIDEWAYS.. REVEALING A KEY HANGING BEHIND IT.

23. USE KEY ON SAFE THAT WAS HIDDEN BEHIND THE PAINTING AND PICK UP LEVER THAT WAS INSIDE. USE LEVER ON THE HOLE THAT IS ON THE RIGHT SIDE OF THE BOOKCASE AND PULL DOWN LEVER.

24. CLICK ON 3RD IRON DOOR BAR AND PICK UP KEY ON THE FAR RIGHT.

25. USE KEY ON SMALL ELECTRIC BOX NEXT TO IRON DOOR TO UNLOCK IT.

26. HOVER MOUSE ON LEFT SIDE OF CEILING UNTIL YOU SEE THE STATEMENT SAYING ,"THERE APPEARS TO BE A SMALL PIN SITTING INSIDE THE BOX," AND CLICK IT.

27. USE SMALL PIN ON 2ND DESK DRAWER AND PICK UP RUBBER GLOVE INSIDE.

28. COLLECT PEN ON TOP OF DRESSER AND STICK IT IN THE OUTLET TO SHORT CIRCUIT THE ELECTRIC BOX AND REMOVE ITS LOCK.

29. CLICK ON IRON DOOR TO GO INSIDE AND LOCATE METAL COMBINATION NEXT TO ANOTHER DOOR.

30. YOU ARE NOW GIVEN 5 CHOICES OF WHAT THE CODE IS TO SAVE THE GIRL. HOPEFULLY YOU HAVE A GREAT MEMORY AND MAKE THE RIGHT SELECTION...OTHERWISE YOU WILL HAVE NO CHOICE THAN TO RESTART THE GAME.

31. AFTER MAKING THE RIGHT DECISION, ENJOY ENDING!!!! :)

Credits & Info

Views
10,654
Faves:
10
Votes
34
Score
3.80 / 5.00

Uploaded
Nov 9, 2007
2:46 AM EST