Age of War

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** UPDATE (02/01/08): Yay! Age of War finished first in the maxgames contest! You can check all the rankings there: www.gamestudios.com

To thank you guys, I fixed some bugs:
The 3rd special is longer, and wont stay forever if you die usign it
The final turret should no more reach the ennemy base
The special wont reload when paused
I reduced the damage of the double turrets a little

Thats it for now. Ill release some information on my next game soon on my website: www.interactivepixels.net
**YEAHHH thanks for the monthly voting!!! Wooot i love you all!

press space to pause the game

*Added difficulty choice when you start the game
*I think I fixed the invicible unit bug, sorry for the inconvenient

Take control of 16 different units and 15 different turrets to defend your base and destroy your ennemy.
In this game, you start at the cavern men's age, then evolve! There is a total of 5 ages, each with its units and turrets. I hope you have fun with this game! Sooo many hours of hard work.

Thanks to CyprusX who made many units to help me to make it in time for the contest. You rock man!

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There aren't many RTS games on Newgrounds, for good reason; they're hard to make, even in 2D. They take time to balance and design. It's rather incredible that Age of War was made in such a short period of time, and has stood the test of time as one of Newgrounds's best games. I play this game to relax fairly often. I have played a LOT of this game. So much, in fact, that I've created a few modifiers you can try if you've beaten the game and want an extra challenge. Not all of these challenges are possible on all difficulties.

-Fully build tower in Caveman age, then win, taking no damage (Normal, Hard, Impossible)
Yes, you can complete this challenge even on Impossible difficulty. Like all of these challenges, I did it myself first to see if it was possible. Especially during the Caveman and Sci-fi ages, you'll need to send out a unit or two just to keep the enemy off your base, but be careful! If you're trying to do it with no damage taken, keep an eye on your opponent's base to see if they build an IonRay (the blue-eyed laser turret), as this can hit your base directly if one of your units dies too close to their base. On higher difficulties, the hardest part is the "no damage" modifier, so you can leave it off if you want. Apply turrets liberally and you can survive your Caveman age.

-Win before Sci-fi age taking no damage (Normal, Hard)
Mostly self-explanatory. This one is mostly about spamming ranged units, but be careful! Like in the challenge above, enemy Mousquetteres during the Colonial/Renaissance age can ruin your whole production in an instant if you can't counter them fast enough. Luck is a factor here, as well as deciding when to hold off and produce barely any units, and when to launch your attack of many units. In most ages, resist building your elites and instead focus on the tried-and-true strategy of a melee unit backed up by many ranged units.

-Win without creating a single unit, using only turrets and Specials (Normal)
This one is pretty fun. It becomes more like an Idle Game than an RTS. Choose carefully when you use your Special (like when more than one Dino Rider is on the screen during Caveman age, for instance). You cannot avoid taking some damage here. The Renaissance age needs to be skipped quickly, since the Holy Spirit ability is useless without units. Once you reach the Sci-fi age, the last turret, the IonRay, can sometimes hit the enemy base directly. If you get unlucky with the spacing of the enemy units for too long, you could always just give in and buy a Super Soldier or two to finish the job, but it's perfectly possible to pick your timing with the orbital laser or just leave the game running with full IonRay turrets until you see that sweet Victory screen.

Enjoy! Send me a message if you're unclear on the rules or have your own ideas.

Now this is epic.

An old game I keep coming back to. Wish there was a pause button.

It's possible to beat "impossible" and without your base taking a single hit.
1. Hit the special when there are enemies out in the field -- free money.
2. Setup the egg turret for 200. It will give you that much needed edge over the enemy's insanely-strong cavemen.
3. Keep spawning as many club men whenever the enemy gets close to your base. Also keep hitting the special whenever it cools down.
4. Add catapult turrets whenever you can.
5. Be weary of the musketeers as they can make quick work of your army and base. Spawn lots and lots of club men when you see them. Feel free to mix in some slingshot men -- you can easily afford them at this point.
6. Evolve as soon as you can afford the 14000 double turret in the military-age. Replace your caveman-age turrets with military-age turrets.
7. Evolve to the space-age and replace all four of your military-age turrets with the blue ion-ray turret for 100000 each.
8. With all four blue ion-ray turrets installed, your base is untouchable and you can safely step away from your keyboard. Let the game run.
9. As soon as you can afford it, spawn at least two super soldiers to finish the game.

"Victory! Congratulations, you won the war and destroyed your ennemy [sic]".

this is a stick war kjergrhbu

A fine game

Credits & Info

4.66 / 5.00

Oct 31, 2007
5:23 PM EDT
Strategy - Real-time (RTS)
  • Frontpaged November 1, 2007
  • Daily 3rd Place November 1, 2007
  • Weekly 2nd Place November 7, 2007