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Bubble Abroad

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Author Comments

With the preloader added, some of the functions have gone ,ahbnwsnjp. You may need to right-click and press play to get it to start until I fix it!

Thanks for all ur reviews, I'll see what I can do!
This is my first actual game, so it isn't the bestest....

Don't expect much of the graphics, Im not Picasso (why?).

Arrow keyz 2 move, M to get back to menu. What stuff do you want in v2??

I'll post cheats on request. But don't give up so easily. (Cheats are actually levelcodes, im that lazy)

Yeah, thats about it. Whaddya think?

It doesn't have a preloader, but if ya want i could add one.
Originally made for <a href="http://www.albinobl acksheep.com>Albinoblacks heep</a>, which is the sheep in the bottom right corner.

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cool game

the game was fun but got kinda hard really quick like the fourth or 5th level

125Maniac responds:

Haha! Thank you!

Between you and me, I'm not much of a gamer myself, so pretty much 20 out of 40 original levels were dumped because I couldn't play them!

Great -= 2, Good++

Good expansion of Emanuele's Tutorial and thank you very much on Playing my STack!

125Maniac responds:

I wouldn't as such call it an expansion, as I minimally modified the code.

PS: Your game stack is professional. This ones a bit bad, compared to the stuff that I start and never get finished.

I hope to get more done by 09!

Awsome Music.

Pretty good revision of the game.

125Maniac responds:

thanks about the music!
ah... so you saw the original game.

it is not very flash (both versions).

Bubble Abroad 2 (oh no) fixes most of the glitches.


-PRELOADER (i'm not a n00b anymore!)


Two problems.

1.) Music restart glitch when entering and exiting the cheat menu.
2.) You only lose if the middle pixel of the bubble hits a wall. That makes things a little too easy.

Otherwise, not bad.

125Maniac responds:

yeah, in the long-overdue sequel i've fixed those problems.

Great Concept, Could've been made a LOT better.

An original concept to come in, but it was shabbily presented.
Your best level of the lot would've been 'roundabout'.

Simple improvements like Looping your music, adding a background that was animated, and using basic textures in your graphics, maybe even mapping it out in bricks or a simple tile system would've improved the gameplay immensely.
Other graphic factors to consider would be when you do lose, a 'popping' animation and a 'continue' dialog to come up.
Preloaders are essential, unless the game is tiny -- I don't like sitting in front of a screen with a 'LOADING' word sitting there for ages.

Gameplay could've been improved significantly by adding challenge in the forms of:
Limited lives,
Limited time,
More levels (Which included changing map factors -- This is why 'Roundabout' was your best.
Also, the bubble should pop if any of it is touched, not just the center, unless you were trying to create and effect of the bubble bending, which should've been animated.

Great concept -- I hope to see a large improvement in your sequel, as this game could've been presented alot better.
It doesn't have to be complex to look good, either. ;)

Best of luck with the next project.

125Maniac responds:

cheers, i've fixed most of those problems!