Take a Bow, Dammit.
I can see why you don't think this is very good, but I disagree. You may remember me as one of the people who took a crack at the test version of Fizzle, a game you were likewise displeased with.
The best guess I have for your dislike of your own work is that it lacks the X-Treem edge that people tend to expect from Newgrounds. But it is precisely BECAUSE you don't have the flashing lights and screaming horns of normal video games that I like the things you make.
Moonbow Snake is elegant. You've taken the basic idea of Snake and added your part, with a picture, celestial elevator music, and an interesting color pattern for the snake. Every other version of Snake I've seen here is either hopelessly bastardized or contemptibly underdone. You've struck a balance, whether by design or chance I can't say. Snake was never meant to have sensitive controls or power-ups, but putting a shine on an old game idea doesn't hurt either.
Take a bow, dammit.