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Cubitsu 2

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Cubitsu was sort of a hit on the Internet. Well, here comes cubitsu 2! Same concept but focuses more on strategy and probability instead of luck and time-limit.

It is well-explained in the tutorial on how to go about playing. But even if you do not understand the tutorial, you can go ahead and play. Have fun!

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Seems like a fine game, though becomes borderline impossible to win at higher levels because of how likely skull combos are to happen.

Have played this a fair bit elsewhere, good to see it actually was on NG and I missed it. Looks/sounds fine, fair bit of strategy to it. Only real replay value is to see how high a score you can get, after about level 6 it just becomes very close to unbeatable.

I was glad I was able to understand this pretty well. What I did not like was that it did seem to come off as too generic at times. I at least have to admit that it's interesting to see how well it's designed. It looks like I liked it more than most people. It really does have a better design than most games like this. I didn't like it because you didn't have a lot of control.

I mean yeah, it did take strategy to notice patterns. It just seemed to be too much based on chance. I'm not used to games like that. At least it looks nice. It came off as just okay to me.

Sorry but this is just really bad

The tutorial didn't make much sense to me and just playing the game was so confusing and I got really bored within a minute of playing it.

Needs work

It could be decent. There needs to be a little bit more logic to the arrangement of the items or the scoring system. The game depends entirely on luck since the arrangements are random, meaning regardless of strategy you aren't going to win sometimes just because you keep getting piles of skulls. The locks are annoying but a decent challenge the other items mak it a bit more interesting as well, though it would be better if the star clusters did something other than just add points. I also had trouble with some of the stars not attaching to holders, though for me it was more than just the middle square. Another improvement would be a "try again" button, it's not a huge inconvenience but the lack of one gets annoying.

Credits & Info

3.51 / 5.00

Apr 18, 2007
1:05 PM EDT