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Author Comments

I made this in a few days, exploring a few ideas I had.
arrow keys to move, dont touch anything that's red, get to the checkered flag to proceed to the next level.

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The game was pretty neat, but sadly, whatever computer or Flash version you used, the game runs way too fast. 60 FPS is a good thing, but the way the game responds runs beyond that. I will also give more credit to this game, as it introduced me to ZeRo-BaSs, who makes really great music.

There are some capital flaws to the player control that make it frustrating. The horizontal movement in too slow compared to the strength of the jumps. As result the jumping arc feels clunky and stiff. It's especially bad because the game tries to be fast paced.

The enemy placement seems rushed. Most of the time you put them in close areas, and they're so fast that it's difficult to avoid them. In other parts it's just plain awkward like the enemy exactly above the spring in level 3.
Also starting on level 3, there's a couple leaps of faith. The game art is small and the camera is big enough. There's no excuse to put the spikes just below the camera, it's no fault of the player to fall in the spikes because there's no way to know.

I was fairly impressed by this. It reminded me of the ZekeySpaceyLizard cartoon "Squaresville". Again, it's really only because of the use of squares. The problem I did have with this was that it could have been more detailed. I know that's kind of a Catch-22. The way such a large area is shown works well for the game, but it makes there less to look at.

I was searching for this and couldn't find the right amount of space between the "square" and "man". I appreciate the good music. Sometimes, the levels make you repeat them. I like how you have health in this. It's unique for a game with spikes.

not a fan of how he jumps,but its a time killer nonetheless

I dont Like How sqaure man jumps

Too fast t-t

Credits & Info

4.39 / 5.00

Apr 1, 2007
9:40 PM EDT