Props to you and Tim Halbert for creating a game where I'm okay with losing a round as much as I'm happy to win a round. The explosions are as musical as the actual music, so it's pleasant to hear them no matter how many times I've tried the level. I got through all the levels and never got a solid strategy on how to read randomness, but it is relaxing -- kinda like watching ocean waves.
Nice touch on the "so close!" encouragement for having just 1 dot left, though the later levels had me feeling the same way when I'd missed 2 or 3. And I can't count the number of times when I was watching a dot drift close to a blast radius, only to have the blast slip away. That's just teasing.
Very laid-back and addictive!
i remember playing this almost ten years ago and its so much fun plus the music is awesome!!! even though its such a short loop
7 years later and i still love this game. Great job!
Addicting to the point where it's like you need to force yourself to get a better score than your last attempt. Super fun, super simple game.
chain reaction games are supposed to be violent and destructive, and above all, fast paced, this game seems only to aim at serenity in which case it only succeeds with its sim style music, and the destruction is peaked at a simple one color schemed docile burst of a bubble which lingers no where long enough and then almost instantly disappears, and finally the game is extremely slow paced, i find it surprising that i managed to last to level ten without skimming for the next game to try
explosions should be explosive, and fade away
tweak the bubble speed
and if you really want to create a great chain reaction, add upgrades and such, people love upgrades