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Hunted

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Author Comments

This is my first flash, so be nice. After about a month of work (ish), it is finally complete, so thanks go to all who played a part in it's development. A word of warning though - their may be a few mistakes, so point 'em out for me. Enjoy!

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This is my (itsmario's) friends account.

He likes it.

About the actionscript, one theory:

-Your 'lives' dynamic text box should have the var 'lives' also maybe....

If not, check my profile for my e-mail address and if I fix the problem we can co-author.

this tells the truth

kinda boring game but it explains wot happens in astroids when they lose weapons: run run run! also to the last review I DIDNT USE THE MOUSE MORON!its not needed

For a first flash, it's alright.

There are deffinate flaws though.

I think it's either to easy on some modes, or to hard on the others. The game it self is a basic "move the mouse so it doesn't get hit" game, which in it's own sense has been done before and is pointless to me.

Graphic's looked alright, and the sound was decent. Next flash you make will be better.

Well its sort of pointless...

...but here's what you can do. On the frame of the explposion, put this actionscript:

_root.lives -= 1;

And in the main timeline frame put this:

_root.lives = 3;
if(_root.lives<=0) {
_root.lives=0;
_root.gotoAndStop(frame number of main menu)
}

This means that your dynamic text box (instance name 'lives') is 3, and when your ship explodes it goes down one, or something like that.

El-Jacko responds:

On checking the script on the version I have saved, my score counter no longer works (no idea why - it just doesn't). I tried what you have above and it still won't work. Have you got any other ideas that will work on a temperamental version of Flash MX?

Boring

There's more or less nothing to this game. By this I mean there's no score system (like time stayed alive), no progressive difficulty (like more bad guys turning up after certain lengths of time), no variation in gameplay (like collectibles - missiles? - to get rather than dodging). I aprechiate the 4 difficulty levels, but even on the hardest setting simply holding two directions down (up +left/right or down + left/right) moves the ship fast enough to outrun the aliens. The graphics are average, and there aren't too many sounds either. Although you've got the basics down, I couldn't find a reason to play this for more than a minute or two. In short, it needs more.

El-Jacko responds:

Fair enough. Although, as mentioned earlier, there is supposed to be a score counter. It just didn't work after I uploaded it.

Credits & Info

Views
2,227
Faves:
1
Votes
10
Score
2.28 / 5.00

Uploaded
Mar 10, 2007
12:10 PM EST