t random numbers rather than intelligence
Played 4 times. I think I got 75,175,550,300 or thereabouts.
Anyway, it's a simple enough idea, nothing new, but I've not seen this particular way of executing that idea before.
I liked the tune.
Found the lack of diagonal control a tad irritating - surely you could've had some diagonal movement, but just halve the speed so overall velocity remains the same, if that was the issue? Not particularly hard to get used to, but just seemed a bit odd and unnecessary.
Keeping fire just seemed to be a case of tapping the button rather than holding it.
I personally felt it would've worked better with more powerful mines. I didn't realise that the green things destroyed the mines but blues diodn't until I spent 30s experimenting. You should've mentioned that in the instructions. Personally, I'd have it so the mines just remain for a while. Maybe even have them blast out a smal radius when they go.
We have few enough.
I think it'd be cool if you put in a few visual rewards, maybe just a 'wave XX' sign, maybe with some flying particles, every so often.
Also, a few times, the fire power-up kinda appeared with half of it off to the left of the screen. Seems a bit bastardly.
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It's a competent game, but the lack of fresh content as I played and the feeling that the enemy patterns weren't particularly interesting, with just random numbers rather than intelligence behind their layout, helped put me off.
I had a modicum of fun but got tired of it.