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Math Based RPG Beta 0.2

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Author Comments

To be productive in most RPGs you have to walking back and forth killing stuff, over and over again. I'm trying to make a game that actually gets you better at something. No need to save game, you keep the skills you earned. I wanted to post my progress, checkout the previous proof of concept.

Sprites from BS Chrono Trigger Character Library. First song is a clipped part of Costa del Sol from FF7. Battle music is from Xenogears. The other song is called Aldehide city from wild arms.

I can now make new maps and stuff without a huge amount of work, I'm still working on a character menu system for equipping items, and a system for using items to heal/attack in the combat system. I'll probably add something to make double digit and triple digit addition count for less. There will be all sorts of leves so kids and adults both can get a challenge.

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Love it

This game is magnificent. Squares and squares. My favorite part was the one with the squares, and my favorite square was the third from the back. This deserves FRONT PAGE. :D

I'm officially a fan!



I really really want to play this game, but all i see is a bunch of squares!

Help please?

Make it more clear what you have to do

It took me a while to realize the corrolation between my characters kick tail and my kicking maath's tail

well my brain was smart

thanks for good games!


Hmm as i see multiplication deal more damage than addition, and could you make addition more stronger?

Credits & Info

3.68 / 5.00

Mar 5, 2007
8:44 PM EST