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Spot the Difference 3

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Author Comments

Dedicated to Afro_stud. I'm starting a series of Spot the difference games. Expect future installments to be longer. This is mainly a test for the engine.

Let me know what you'd like to see or any problems you have.

Stay funky!

To do list (for future versions):
more levels
difficulty levels
scoring affected by lives/hints

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The flags worked really well with the spot the difference gameplay.


A simple but fun idea. I kindof liked the intresting layout of this "Spot the difference" type of game. Usually their is one picture insted of lots of difrent pictures. Like Bezman, The circle was cool.

I didn't realy like how the flags were pixleated. I think it gave it a very boring feeling. The other thing would be the lack of sound and backgrounds.

An okay game but needs some sprucing up.

~Review Request Club~

LuckyLollipopLad responds:

You're right. Flags are boring.

But it also has some educational value and also, I wanted to make some use of all the pixelly flags I'd made for the NG calendar.

The next StD game will probably be on the theme of giraffes and elephants. Something fun like that.

Thanks for the review!

Stay funky!

Pretty dull

(- The Good -)

Not a bad idea, the flags were pretty creative and diverse. Presentation was neat and the layout was clean and tidy. For some random reason I liked the stylish circle when I got it right.

(- The Bad -)

It got boring after a while. The game might have been slightly different from most but that didn't prevent it from being dull. As milinko said you could have thought up of better distractions. And instead of spotting differences in flags, there could be some other scenarios like spotting the difference on a beach or something like that. The flash also needed music, the sound of my mouse clicking made it even more tedious.

(-- Overall --)

A promising idea, that is quite dull, but could turn into an innovative game if you thought about it more.


(--- Review request club ---)

LuckyLollipopLad responds:

It's only 3 levels, and I didn't think folk would get bored of flags that quickly.

Also, I had them to hand, and they seemed good for the purposes of a test.

Once I get a properly working engine, I'll definitely start adding more interesting graphics/animation loops.

Glad you liked the presentation and mechanic, which is the only thing that'll remain in a few versions' time.

Stay funky!


^^Good Points^^
As far as trying to test our your engine for the game, it seems to be very successful to me. The game worked very well, and I felt that when I clicked on stuff, I didn't get any bullshit errors, even on the moving stages. The moving stages were a great addition as they are very hard. I couldn't beat the first moving one that I got to, which was funny, so I gave you humor points as well.

^^Needs Improving^^
Some music would be nice to add to this. I was also thinking that in harder levels perhaps you could add something really distracting, like a blinking screen or something.

LuckyLollipopLad responds:

Glad you liked it.

The level you couldn't beat... was actually the last level. Well, it was only a test.
(Though the engine was accidentally deleted from my hard drive...)

Great idea about having visual distractions!

Stay funky!

Nice gameplay

Add some music and sound. Make the quality and graphics on the flags better. Make some humor somehow and some violence

The gameplay was fun though.

Review Request Club

LuckyLollipopLad responds:

wasn't entirely sure why you were complaining about the graphics of the flags. It became apparant after the following review that everyone hates my pixel-art style.

Ah well.

Everything you asked for will come by, say, #6. Apart from violence.

Credits & Info

2.97 / 5.00

Jan 14, 2007
8:12 PM EST