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Swords and Sandals 2

rated 4.03 / 5 stars
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Adventure - RPG

Credits & Info

Jan 7, 2007 | 8:15 PM EST

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Author Comments

At last, the sequel to the popular gladiator game is here. All new tournaments, ranged weapons, magic spells and powerful new champions to battle. This is a promo version of the game ... in the full version players can also save up to ten gladiators and guide them to fame and fortune in the arena. Version 1.03 fixes numerous bugs and allows gladiators to finish the first 3 tournaments.



Rated 4 / 5 stars

Swords and Sandals 2 is a RPG about combat. Graphics are bright and detailed. Battles could have more attacks. Adding magic was a nice touch in this sequel.


Rated 4 / 5 stars

I corrupted my character, wow :v.


Rated 5 / 5 stars

Awesome game! According to my past memories, i remember playing this game back in 2007 as a 8 year old and i still play it today!
Great game man, I like it!
5 stars!


Rated 3 / 5 stars

The first time I played this game on this site was at least spring of 2007, I think. Back then I barely got passed the first boss. I thought even then that it was infuriating how incomprehensible the "matchmaking" system in this game is. And that the level system was rigged as well.

Since this game is basically an updated version of the previous game, with added magic, an independent from tournaments duel system and gives you the ability to purchase items, I've withheld myself from writing a review for the earlier installment. I haven't played the full game, though I believeon some other site I might have played a longer version of this demo, since I remember battling some boss in blue armour. So my review is for the demo, not my views on the entire game. I don't really have the incentive to buy the full version.

I didn't really know English all that well when I was, like, ten years old, so I didn't understand what the word DEMO meant and because of this I thought the game was cheating. Obviously, since this has a max level cap specifically designed for demo, then it must make sense why the game never rewarded me when I defeated opponents several magnitudes superior to me. I mean, it's only logical that after you've beaten a tuff guy and have the game say to you "81% till next level", the experience would somehow drop to 65%! Why didn't you just make the demo shorter if that was the case?

The duel system is beyond my understanding. How are the opponents chosen? At random or does it depend on your level? It can't be level, since I've fought with guys two levels above me, having better armour and weaponry than me. Some having armour points twice my own and hitpoints, of course, more than me and they hit like a truck, and have magical powers.

Like, shouldn't this system be a bit more fair? If I have 7 strenght points, 4 agility, 5 vatality, 5 stamina, etc; shouldn't the game place me with an adversary with about the same stats? There's been few times I've fought on equal ground, mostly the game either gives me really weak guys, other times - god damn monstrosities.

Why are the items more expensive than the previous game? I suspect that the MC was imprisoned for a very long number of years, so inflation has been a factor or something? Still, this empire must be incredibly rich, since the emperor just released me and gave me a large sum of gold coins to spend...for some reason.

The skill tree has barely changed. Adding more options/skills, which required two or more skill points would have been cool, as it would add weight to your decision of what skill you wanted to upgrade. Why can't I revert or save points after I've gained a level? I must either use them at the same moment I've gained them or lose them. It can be a problem once you figure out you've made a mistake or something. I mean, you shouldn't be able to take a point back after you've completed updating stats, but you should definitely be able to store them up at least.

The crowd can go suck my balls. There's nothing that can excite these people. If a fight is prolonged, obviously people are going to get bored. The fights in this version are rather slower paced than in the first one, but that's due to the added armor system, which I don't understand. How is adding a simple cloth on my shoulder give me 4 points or whatever of armour? What is four points?

It would be cool if the game actually shows you a line or some sort of presentation of where your range of attack with a melle weapon extends.It would be nice if the character had a grasp of the range of his opponent as well. I know he must be rusty after not fighting for who knows how long, but come on! By the fourth day he should have a visual grasp and sense of the battlefield and of the guys he faces. How can some guy, just two metres away from me, manages to him with some equiped knuckles on his fists, but I can't, yet I have a long axe?!

Graphics, for its era, are pretty good, I think. Sound is kind of low quality though. There are quite a few customization options, which is cool, although they have no effect on gameplay. A guy with an afro hair cut is fighting someone is kind of absurd, unless he's Bushido Brown. Why can't I snag his hair and maul him?

There are some random events in the game. Most of them suck, because they barely ever reward the player. There was one where you help the town guard, but in the process I lost two strenght points for some reason, because I was badly hurt? Wouldn't it make more sense to lose vitality points? But better yet, why didn't I gain something from the endevour? Additional experience or +1 point for something would have been an equal trade to losing something else.

This version is I think superior to the previous one, but I wish the game gave you the option to equip weapons of the champions you've beaten, it would have saved me a lot of money. I don't know how someone can rate something via numbers or stars or whatever, but I guess I'll give it a 3/5.


Rated 4.5 / 5 stars

I actually dont see so much differences from the 1st swords and sandals, but I like it anyways :D