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D.N.A

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The flash version of the latest game from Merscom - D.N.A


DNA offers hours of addictive, original fun. The game builds on the popular gameplay elements of other popular online games but replaces the standard ‘match three’ color system and grid with an inventive color combination system.

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I don't know much about the scientific implications of this game, but it's very fun! It's mostly because I get a lot of stuff done without even really trying to. I know that might sound kind of shallow, but it works for me. I like the little sounds. I want to see the bars being filled up and stuff. It's more complicated than you would think.

Not much else to say about this. It's odd how such a complicated sounding game doesn't have that much detail. It's still a very nice game. Don't think it's that educational, though. I'm glad I could still get pretty far.

Interesting but kinda quick...

I played the puzzle section of the game and found it interesting as well as entertaining. But it was over far too fast.
Keep in mind though, my skill level for this sort of thing is fairly high.
For those just looking for something simple and easy that doesn't require a high skill level, or are of a younger age, this is a pretty good game to fiddle around with to kill time. Would be a good game to play with the sound off when you have a migraine too. ^^

Alright for a quick time-killing session.

Not that anyone's reviewed this in a while, but might as well put my thoughts down.

Nice gimmick, I don't mind the sounds. The change-up to the Match Three formula I believe is done to give the player a sense of more control over what's happening in the game world, so that there isn't that situation where you game over simply because there are no available matches on-screen. However, I played this game a few times just to get a sense of it and I must say that even when I was trying to create color chains I didn't need just to refresh the screen, far too often I would have a cluster of primary color crystals that floated off into the corner by themselves and I had no way to get back at them because their proximity from the rest of the floating crystals put them too far away for the radial selection to register an attempt at a connection. It wasn't anything that I couldn't work around, but if the gimmick of the game is to keep this feeling from happening like in Match Three, where a whole quadrant of the board could be off-limits because nothing's setting up to match, this game doesn't completely alleviate that issue but simply dresses it up in a new gimmick.

It also would have been nice to directly select the combined orange/green/purple crystals, but I can see why that wasn't allowed.

strangely addicing

yes, it is simple and straightforward, but for some off reason i find this game addictive. am i odd in this?

Science ?

In fact , I like science of course , so just a simple notice :
The sound effects are ugliest and many flash graphics are rudimentary , so you can do effort more on it , do not you ? . Last thing , Please do not make publicity of yourself publishing your advice on NG , because people want to play and enjoy a while , and do not want to know about the probability to play your game. I sure you not all gamers shall run to get your game and less pay for it .

Credits & Info

Views
395,351
Faves:
169
Votes
110
Score
3.14 / 5.00

Uploaded
Nov 7, 2006
12:46 PM EST
Tags
  • Frontpaged November 8, 2006
  • Daily 3rd Place November 8, 2006
  • Monthly 4th Place November 2006