it to some
Played. Lost a fair few times around 6, then 7. Got bored and killed myself. Started again and won with maybe 5 lives lost.
+++ Intuitive primary goals.
+++ Well explained main rules governing speed and win/lose criteria.
--- But I had no clue how score was calculated.
++ Going up/down based on performance is an interesting idea.
--- However, it can result in 'stalemates'. Maybe have finite lives?
---- Success can seem too dependent upon the RNG. Maybe have more factores determine the layout. Actualy keep track of the total size maybe... ensure it doesn't go above a certain amount... you could keep a certain # coming from each direction, maybe ensure they're a certain distance apart... basically make it so that we don't ever feel a victim of the RNG.
+++ I like how they pulse - means we can get through if we time it right.
- Offers little new.
==
Enjoyed it to some extent. I like the simplicity here. Maybe with some cleaning up, maybe different bgs for different speeds... a few tweaks... this could totally rock.
Stay funky,
- Bez