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tank o rama

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Author Comments

This game took me a long time to make. I started creating it laste year 2005 and then stopped. When i begun to work on it now, i hard time understandin gthe program i made. But its all finish now. So play and hope you have fun.

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Nice game.

I like the game, but explaining the things I like about it would take too long and wouldn't be as useful as my other comments. The search and destroy level is really long and boring. There isn't any skill involved in getting to the enemies, and it is just annoying and takes forever because the tank is so slow. Also, one of the tanks can run over the walls. Also, the level with the big enemy tank is impossible until you realise you can destroy its weapons. I suggest you put a health bar over each weapon to make it clear that they are destructable. This is a good game, but it would be a great game if you could upgrade your tank. If you plan on making a second tank-o-rama, consider adding purchasable upgrades.

Great job of a game!

this is a great time killer, the different enviroments were good, liked the variety of enemies, but you could add more types, and some more stationary things like the turret in early levels

anyways, i got 19456 points! yay!
oh and my names ogt a hyphen now! yay!

My review for Tank-O-Rama!

This was overall pretty good, Although there are a couple of things you should add and work on in a future version (if you make one)

1. Most people would agree that this got way to hard, Way to fast. Try to make it a little bit easier.

2. Add new weapons, That same old tank rocket gets very old, very fast.

3. Add A high score system, and perhaps a 'survival mode' Gametype, so you can survive the longest.

4. Most importantly, Keep up the Good Work!

NICE

but lvl 7's walls are bugged

ok but firing umm

its ok but when i try to fire all of the time its goes to slow and i die most of the time but still nice job and make the tank move faster or it dies to fast

Credits & Info

Views
5,828
Faves:
4
Votes
12
Score
3.90 / 5.00

Uploaded
Sep 16, 2006
5:33 PM EDT