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Polar Jump

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The squirrel family new game. Polar Jump is a sequel to Tribal Jump, which I did couple of months ago. Taking all the suggestions that were pointed out to Tribal, I came up with this one, which is polished version of this game engine. Once again a beautiful tune in the background created by ThumpMonks.
Enjoy.
ms

Reviews


Really hard to make all the 25 jumps - took me a long time to do it. Slightly better then Tribal Jump that is either infinite or even harder. Somehow despite being very simple this hooked me and I had to play until finish.



It works for what it is

What I find funny about this is that it has only a few appealing features. I do have to admit that those few appealing features are pretty good. I think the best part is the animation/graphics. It really is cool to see this character plop around the ice pieces. I also like his voice. What did strike me as annoying was that this game was just really hard because you had to get everything right the first time you tried it and didn't get a chance to improve.

At least the music was pretty good. It seems like it was trying to soothe the player to get through this difficult game. I didn't even know that was a squirrel at first. This is probably better than your Tribal Jump game, if only because everything was slightly better. Wow, I just got a much better score on this game, it isn't that hard after all!



nice : )

though it gets boring after a while. good choice of music!!



Sweet.

You know Ive played a lot of flash games and I cant say Ive found one thats worth playing more than once, but this one is great, Ill play it more than once =]. Im a C++ programmer so I know what its like to make games, I hope to see more from you.



Oh crap! Not again!

I'm addicted to yet another game.

Now I have to put it into my favorites and play it again later.

Great job with the game, by the way.


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Credits & Info

Views
11,179
Faves:
8
Votes
766
Score
3.88 / 5.00

Uploaded
Mar 24, 2006
3:11 AM EST
Genre
Action - Platformer - Hop and Bop
  • Daily 4th Place March 25, 2006