Cool...it's addictive. don't see that very often
That's cool. I managed to get to level one. That's a hard game but it's great fun. post other things! I want more like this!
Recommended: Flash version 8, Pentium 4 or higher (or equivalent), Internet Explorer (Firefox and other browsers may slow the game down).
An arcade-esque game that combines reflexes, accuracy, and quick thinking. Click and drag the blue flakes over other blue flakes to destroy them for points, while avoiding red flakes that will damage your health and end your combo. Catch red flakes in explosions to destroy them for double points! Destroy flakes in quick succession and increase your level to increase score multiplier!
Keep in mind that this is my first flash game. I ask you to vote fairly. I do not mind a low score, but if you give it a low score please let me know why so I can improve for the future. Thank you everyone!
Cool...it's addictive. don't see that very often
That's cool. I managed to get to level one. That's a hard game but it's great fun. post other things! I want more like this!
Nice game
It was fun, managed to get to lvl 8 =)!
and without getting bored!!
Nice game
It's a nice game. Very simple and easy to learn on the fly. It actually benefits from being so. The graphics reminds me of the atari days. Sort of like the tron arcade game. Very addicting game. Does the game actually have an ending? Or does the game keep increasing the spawn rate of the flakes until you die? I got to level 14 and it turns very hectic.
The game does not have an ending, it keeps going until you fail, increasing the speed of the health drain and spawn rates at each level. I'm glad you enjoyed it! And yes, the graphic style is supposed to harken back to vector graphics of the atari days.
Excelent for a first game,perfect game!
Considering the fact that I beta tested this thing, I already know there are no glitches, and even though I dont have to test it anymore, I STILL CANT STOP! This is one truly addicting game. Adding some power-ups to a later version might be nice, like one that temporarily makes you be able to kill reds as well, or one that eliminates all reds or something, or one that slows evrything down. Just a thought. Great job Ultima, cant wait for your main project......THAT should be fun!
(P.S. Still confused with AS, once i get thru all this work i need to get done this week[stupid health paper.....] Ill get back to reading it...and YES, you'll have it back by the end of the year, i promise!)
I can help out a bit....
Its a very goodconcept of a game.... but just 3 squares isn't enough.... you need to call it infection instead of flakes.... one reason... it make sense. The red flakes are the virus things.... the blue ones are neutral which kind of makes the game a bit simple....
but start adding some new colors like a green one should randomly appear once in every level, but it doesn't move... it rather sticks things to it for a certain time.
White ones should be able to destroy the blue ones and the yellow one if it touches it... the only way to defeat a white one is to turn it greay which requires like maybe 10 explosions or so but the white ones move at a slower rate than the rest of them... they turn gray for about a few seconds then they go white again but when you turn them gray a second time it explodes.
Silver ones shoul act as a wall and reflect the squares even more so it flushes them around alot.... but only white squares can defeat them... I think a maximum of 2 should be put in higher levels...
Also what you should do is have a couple of dead on hit squares that are bright purple that move slowly to your yellow ones and stick to it makeing the speed of the yellow square go down... they are immune to explosions when moving but when its connected to you it starts to get damage from the turqouises blowing up... if you let go of the yellow one it stays alive and regenerates back to bright purple... and continues to folow and slow you down...
Then there should be bonus levels with Black squares and a white background... the other squares still show up but the black ones can throw red squares at you... so you try to defeat the black square by exploding him like 25 times... or at least every 5 levels have a black square show down...
then there should be just a few Changing color ones like it randomly becomes a color and acts like the color.... which means if it goes blue you can click on it to turn it yellow... but only add that in higher levels...
Make some walls in the game and put the score counters in its own box so the squares don't go up behind it making it hard sometimes to grab a blue one...
This game has alot of potential.... but if you need a graphics guy I'm right here... I could make those squares into blobs if you want...
Very interesting suggestions! I considered increasing the number of flake types but I feared on making the game too complicated. I wanted to make a game that was simple and easy to understand, but very difficult to master. Thank you for your input!