it kept me
+++ Intuitive mechanics.
+++ Well-judged inertia.
++++++ Lots of difference between the 3 difficulty levels.
+++ Some variety, mainly in the form of the roaming scientists and a couple of the levels (specially #2) requiring different tactics.
--- Could have more variety. Maybe blocks that actually home in? moving floors? Obstacles could be used in more varied ways. Maybe a level where rather than allow us to go up to each obstacle, then time our passage, the whole level is just on long passage and we need to keep our speed 'just right' as it shuts in a 'wave'?
--- Overly basic graphics. Maybe losing the outline and taking more care in the drawings would give it more style? Colours could be better.
- Like a previous reviewer, I felt that being killed by closing blocks was a bit odd.
--- When I beat the hard mode without hitting a scientist in that level, I hoped the candy would do something.
- Some setup would be nice.
+++ The ending is kinda cool, with the tweening giving it a nice surreal quality.
==
Not the best designed game and certainly not very original. But it kept me mildly entertained for a wee while.
Stay funky
- Bez