the sword was so slow! you can barely survive
it has a great storyline, and a good art style, but the game itself was very clunky and hard to play.
Good game overall. I found it interesting that your character is an outline, a shell, while your enemies are full form. Overall the gameplay is not too slow, though it might be if you stood still and let them come to you.
However, I found no use for the long range attack except for the shuriken boss. It was much faster to wield the short dagger (as a wakazashi and tanto are both too long for the weapon he was wielding there) and stab them in the face than it was to swing the sword two three times for a normal enemy.
The horseride...really there was no call to deflect arrows since you could kill the archers and horsemen within moments of each other.
The mentions of honor fit in very nicely, and I enjoyed the end scene immensely.
Overall, a nice solid eight.
Nice one but SLOWWW
it was a nice game. i dont know about other players but i liked the red and black style u used. Speeding up the game a little would be nice and using arrows and maybe even spears ( like a naginata or yari) or something would be great instead of just a simple katana and tanto (short sword). But i liked it though. ill be looking forward for your second game.
Nice game but ...
With a Mac G3 300mhz system it seems to take the character from the regularly scheduled level .... into over time [opponents: -1, -2, -3, -4, and what seems the be a Shurinkin (?) Warrior which can not be harmed; while he loves to take damage on me.
I am assuming that with the next level comes healing.
Your animation style while slow, is interesting. I would encourage you to continue work on this and other projects.