hmmm
interisting toy.....its alright
Projectile Motion: Blast a Buick out of a cannon! With this simulation, learn about projectile motion by firing various objects. Set the angle, initial speed, and mass. Add air resistance. Make a game out of this simulation by trying to hit a target. This game is similar to the other submission I made (Estimation) Again, I am more focused on action scripting than in graphics.
hmmm
interisting toy.....its alright
yes.. toy.
Decent, but misplaced.
This is pretty interesting, but it doesn't really belong on NG. Half the loosers who use this site couldn't even tell you what a parabola is, and their idea of an objective review is "woot, this real good shit.all my five are for you". It takes some skill to write a program like this, but I think I'm probably one of the few who reaizes that.
You stated three interesting facts there.
1) The game doesn't really belong on NG.
Agree. But the users are also potential testers. Right now 2 or 3 users pointed out some bugs in the game.
2) Half the loosers who use this site couldn't even tell you what a parabola is.
Totally, yet more than half of them are in high school, so at some point they have to take physical science....at least
3) Their idea of an objective review is "woot, this real good shit.all my five are for you
I concur. It is also good to know that there are users who give suggestions, criticism, etc. That is appreciated and considered when updating the game.
Thanks for your support.
:(
i cant believe i wasted 3 min. of my time on this sucky game.the worst game ive played.
3 minutes? Whoa, you either have a really slow connection or you actually found the game interesting enough to invest 3 minutes on it....
Dude im sorry but this is trash.....
I mean at least you made a flash... horray for you but... if i wanted to play another game where i shoot stuff out of a cannon.... it would be like kittens at a mail man not clip art at a target thats easy to hit and michalangalos david..... you dont even get an A for efort... :(
I see flash as a piece of software that it's very easy to program. Programming flash (Action scripting) is easier than programming on C++ since flash has a really nice graphic to code interface. So, the real heart of this game is in the action scripting, not the game itself. Flash is not just about:
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/40);
_root.xMove = Math.round(_root.xChange/40);
this._rotation = myDegrees+90;
}
The code on this game is more interesting than that.
=
it was a little boring
Maybe, but it could also be a little helpful.