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The Dead Marshes

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Beat the game on hard mode, with every coin for unlockable bonus boats to make the game extra easy or extra hard!


Dead Marshes, the game, is loosly based on the area in the Lord of the Rings universe of the same name.
In the movie, Sam and frodo, led by Golum, travel through the Dead marshes on their way to destroy the Ring of power.
In the game, the hobbets get a canoe. But before they begin, they spin out of control.
The gameplay is based on MiniClip's Twiddle Stix and Kuru Kuru Kururin for the GBA.

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Awesome fun with this particular game Really fun, I like the way you have set this up, and how you put it all together. The animations are nice, and the short movies before the game is funny, I like how well your voices are, and the music you have. The gameplay is nice, and smooth, I like the controls, and how you set up each level, it was an awesome game and I have enjoyed the experience here

~X~

Anytime you take on The Lord Of The Rings lore, you have to be careful not to disappoint the hardcore fans. This avoider game has decent graphics and the animation is okay. Gameplay is too slow, you should increase the speed. With more work this game could be Top Notch.

Epic work

Nice

I feel bad for not having any idea what the dead marshes are. It's been too long since I've seen LOTR. Those "Hobbit" films just aren't going to be that popular. Anyway, it was great fun to play this! I was fascinated at how fun I found it to be! It didn't seem to have good animation, but it makes up for that in terms of playability. I think the main reason it works so well is because of how simple it is.

You mostly just had to stay in the same place long enough to time it perfectly. It's different for a LOTR game. It just goes to show you don't need to be too elaborate with a game like this. There doesn't need to be that much going on is what I mean. You even have some nice levels of perspective.

Credits & Info

Views
57,159
Faves:
43
Votes
83
Score
3.99 / 5.00

Uploaded
Jul 5, 2005
3:09 PM EDT
  • Daily 5th Place July 6, 2005