I think this is a pretty basic game. In fact, that might be why I didn't like it that much. I do have to acknowledge that it can be a pretty hard game for its simple premise. You really have to know exactly where to hit these guys. It's mostly the notion of being able to know what distance. I thought at first you just had to be near them on the screen itself.
Perspective is everything in this. There's another submission that has the same name only with an extra "L". That's funny. I think the sounds were decent, but you kind of need to have more background. I was somewhat eager to go on because of how challenging it was.
3d is a lie!
quite an easy game too...
next time make moar upgrades
and harder enemies
and real *gasp*
3D? dant dant daaaaaa
It's not bad
It was actually quite good.
it was a pretty good game, nice style and original with customizing the ship, but the gameplay itself was a little easy, a bigger challenge would've been good... but overall, it was a lot of fun.
Thanks, hope you like the next one too.
Not to be mean, but without a storyline (as I previously suggested), the game is meaningless. The graphics ran my copmputer down (a good computer).
The next version should be less graphically oriented.
Here's an idea for the story:
You are a fighter pilot who just finished getting his plane redone (hinting the customizing). On your way out (of the enormous building), the government facility becomes invaded by aliens or whatnot. It must then be your duty to destroy them.
---Please do not use anything Star Wars related. Seriously (I hate Star Wars)---
I hope this will help on a sequel.
Sorry but story isn't much of a focus in the next game (which IS under construction and looking amazing). I had considered adding a small story element in the next game though, so I'll keep your ideas in mind.
As for your Star Wars comment, I had actually considered a Star Wars level in the next game. Wouldn't have been likely but thanks for helping me make up my mind ;)