KTA: the beginning

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It took a good few months to make this game. Partly because I worked on it at school and knowing schools, they have a half ass computer room and short breaks. the objective of this game is kill as many aliens as you can. Kill 50 to unlock 2 player mode.

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not much style. Should have made a big boss alien or something. Overall pretty advrage fighting game.

stickists responds:

i was thinkin of a boss but that wuda taken too long to do at school


Pretty boring. Not even a lil addicting. Just real...real........real crappy. No thumbz up

Got sound 2 from Golden Glove Boxing lol...dork

stickists responds:

i got all the sounds from flashkit.


Kind of sloppy and hard to understand. One minute you're fighting happy green aliens and the next you're fighting a white guy? Needs more story explanation and better graphics. The two player thing was kind of fun...

stickists responds:

well its sloppy because flash goes wrong alot and the white guy could be anyone mabey the ghost of the guy he killed or something i dont know cos i didnt realy make it for a story line but im going to make a sequel with completely different gameplay

what can I say

it was 2 easy to fill this form

stickists responds:

wat do you expect. multi levels and all that. i did make this at school you know and as everyone knows school sucks

Um... sorry... /NO/

No real movement. No real interactivity. Controls are downright incomprensible and painful to use.

Can't even find /anything/ good to say.

stickists responds:

yup i agree but i made it a school so what can i say. i should stop making games with realy complex actionscript and just get to making games like many that are simple actions and get high scores. i dont know why i dont do that but mabey its because i like a challenge.

Credits & Info

0.91 / 5.00

Feb 6, 2005
6:11 PM EST
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