... but keep going. Some cool "dark" atmospheric music might be fun. Perhaps a different one for each level. As far as making it more challenging, what if "death" drops the soul when bumping into something. The timer is maybe a little off... should perhaps go just a little faster, and/or get smaller timer boosts when droping off souls. As far as flavor goes, I think the levels are varied enough but maybe you could put different types of souls in the levels. Dantes "Inferno" had a different level in hell for the different offences. You could use that idea maybe to inspire different themes in the appearance of the level. Or use the idea to add another different kind of soul to each level. Just try to keep the clean look and its simple charm at the same time.
A solid, innovative masterpiece
By combining everyones favorite Windows spaceship game and death, you've created a well-rounded, simple yet addictive, hope-to-see-a-sequel, freaking awesome game. I was a little frustrated at first with collisions into the walls, but then I realized something or other, the artificial gravity or whatnot, I don't remember. All I know, is that you don't have to hit space over the souls to grab them, like I did the whole game. Good job, it was awesome.
but it gets real old real fast
whats the point
its a good idea but whats the point if it isnt good
I can't figure out how to play this!!!!