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Ghost Motel 8

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Ghost Motel 8: Virtual Reality Training

Game Programmer: Istvan Orosi
Art/Animation: Violet-AIM
Joseph voice: XwaynecoltX

Quick Instructions (for more info, look in flash)

"Ctrl" = Attack with Sword
"Shift" = Block with Shield
"up arrow" = jump
"left arrow" = move left
"right arrow" = move right
"q" = change quality for slow computers
"m" = turn music on/off

There are 5 total levels to play, but in order to play level 5, you must collect 20 blue crystals (5 blue crystals per level).

Ep.8 is different because it is a "game", unlike the usual interactive puzzle solving story. Hope you guys like it!

Absent from flash after this was made. Any posts or reviews made by me from May 2005-Jan 2011 was not by me. Somebody broke into my account and made posts without my consent.

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Well, I thought this wasn't bad. I think the main problem was the graphics. Wasn't this originally an RPG? It's weird not to see a hotel like this. Well, it makes sense in universe. Great to see XwaynecoltX here!

Nice how the most prolific author has made decent stuff here. I admit it was pretty random. I don't know why a ghost is collecting jewels. It's still fine. I like the music too.

Clever concept, but the sheild is useless.

Forgot to get 20 crystals for Level 5? Here ya go: HJADA

Damn fish.


Aww man really wish i could see level 5 :(


it was a good game but improve the as ! shield isn't working !

Violet-AIM responds:

Thanks alot, review more stuff please.

And Now We Plunge

This game was annoying. You decided to take a shot at a platformer and you didn't please. First off I want to talk about the controls, you say "Ctrl" to use your sword, it would've been nice if you told us to hold down Ctrl to use the sword. Now then when it comes to the game the first three levels aren't bad the only thing are the regular enemies that walk on the ground. Common logic says when you hit an enemy it shows pain and stops moving, but not the common enemies in this game they just keep on hitting you showing no pain of getting hit by a sword. Also let's talk about Level 4. It's cheap, at the beginning of the level you are automatically taking hits from a flying dragon coming from the left side of the screen and are being shot at from the right, that's real fair isn't it, just start draining away a player's life like that and they not even know it... with that said the placement of the enemies was badly done and this should have been a side-scroller instead of just pop-up into the next screen because the placement of some of your enemies made it hard to know whether or not you would get hit and sometimes you would get hit and not even know it, I died two times this way in this game. The jumping and running are good, but the sword was my only problem and that's not the game's fault it's your fault for not giving us proper instructions. It's not a bad idea for a platformer, but it was executed poorly.

|| Good Points ||
*Great Artwork
*Great Animation
*Great Sound
*Great Story

|| Bad Points ||
*Bad Controls
*Bad Game Design - Enemy Placement
*Should've Been Side-Scrolling

Violet-AIM responds:

Our friend istvan did the coding for us on the game portion, just something more of a game, Thanks for another neato review.

Credits & Info

4.05 / 5.00

Sep 3, 2004
7:30 PM EDT
  • Daily 3rd Place September 4, 2004