Happy Clock Day 2004! (43)
Pretty nifty clockgame. I dug the simple colours and graphical style. I finished level 10 with less than 100 spins, and I know I could have been a bit more efficient with my spincounts per level, so... there's a real replayability factor in terms of improving your efficiency and speed. I dig it. The timelimits seem to be too high, though. Also, music would be very very nice to have in the background, as the sound effects are very sparse.
To those who are complaining that it's too easy as you can isolate single clock by single clock to individually make them point at 12... of course you can, but that's only ONE method. As I was just talking about, using as few spins as possible is the real challenge here, not making all six clocks point to 12. If you can stop ONE clock on one spin to get it to line up with 2 other clocks, then hold the 3 other clocks while those 3 spin to bring all 6 into alignment, and then spin all 6 to 12... that's far more satisfying that just one-by-one'ing it. Give it a try the hard way, eh?
Happy Belated Clock Day 2004!