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Starlight Odyssey 3Dmovie

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well - it's finally done
Turn up the volume!!
You should let the movie load before you start, especially if you've got a slow connection . . .

There is a story behind this movie . . .
I started to work on this movie in 2001, inspired by a great game for the N64 (perhaps you'll recognize it )
The models have a low-poly count and not textured because the most scenes are pure vector-gfx (rendered with swift3D) to keep the filesize small. Low-poly objects mean less vector areas.
After three or four scenes, it disappeared into the depths of my harddisk.
Some months later, I dug it out and added a scene . . . .
And so it continued until the movie was finished (that's now ^^).

that's why I like it so much! You can see how my 3d skills advanced during that time . . . I had to keep the original style but I put a lot more effects in the scenes towards the end of the movie . . .
Believe me if I say this flash animation cost me one hell of a lot of time! But I'm glad it turned out so well . . .

questions to genesys@gmx.ch


Because a lot of poeple want to know, how i made this movie, here is the list of software i used:

3DStudioMax R4 with Swift3D renderer

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The 3D was obviously the selling point here. I am so glad that you did something so cool with it! I just loved the length of this cartoon. I felt it worked out perfectly. There was the right amount of time for everything to be going on. I am so glad you used that music.

You got a great feel for what was going on. I could totally understand the action here. It was quite intense. You even did use a few 3D effects. I'm glad this won these awards.