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Kronik vs. FF1

April 9, 2003 –
July 5, 2021
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

goo

Reviews

this was O.K.

it was kind of boring, i mean there was sooooo much talking and it was slow but im not the kind of person who plays theese kinds of games so, not all that great but ok.

<deleted> responds:

It was slow?
thats weird I usually get complaints it's way too fast.
well thx for the review

Nice game

You did extremely good with this game. Nicely done.

Semi-sweet,

Nice work here, but it could have been made into a bigger screen, maybe more fights
But otherwist it was prety nice

Well, it´s not that good.

Honestly, it i´sn´t. I´m not saying I could do better myself, but I found pretty boring. When I read the text about it, I really though it was going to rock. But it was way too stale. The despairs felt like ordinary attacks, which hurted you as well. If you would´ve, added some more effects, and some more movement, they would feel much more interesting. And they didn´t even do THAT much extra damage. And the battle system have been retired ever since Final Fantasy 4, or at least it SHOULD be. Standing still and beating on each other, first you, then him, then me, then him, isn´t exciting at all. No one bit. And the text was a bit harsh, and didn´t really feel like they belonged in the game. Sure, he IS a homicidal maniac, but the sloppy grammar REALLY puts down the score. And the story? Sure, it weren´t MENT to be much, but it werent even humourous, or interesting. Them doing a lot talking, yadda, yadda, new move, me hit them, them hit me, and so on and so on. It felt stale and dull, and I think you didn´t really fully exploit the potential that those despairs could´ve had. If you made the battles a bit more dynamic. A little more action-filled. And the despairs a bit more damaging. I´m not saying it´s bad. It´s just not what I expected. It looked better than it was, simply. Make the story better in the next one, and give the battles some...spice. Some kick-ass. Some tempo. As of now, it´s just...not enough. And if you think I´m being vague, I´m sorry, it´s just that I´m at a really embarrasing loss of words for the moment, so by some reason, I can´t pinpoint EXACTLY what it was that dissapointed me so. Keep improving, and enhancing. That´s about the most straight-forward advice I can give you.

<deleted> responds:

Thanks for the review man, I thought it got a little repiditive, but mind you I have something thats never been done before, It will proboly be in F.A.T.E Chapter 2 and you will be very weired out by it.,

Oh and the desires do much more damage, just the sprites defense is fairly high.

wow

very cool RPG game. i liked how the guy had so many different moves. good work. one of these days i want to make one of these types. I bet it was tough to code this one.

<deleted> responds:

It was not too hard, after I wrote all the code on paper as a concept idea. that took about 6 hours of mindfucking myself at work (thank god they did not catch me) and, yah after you write it down and plan it is slightly easier. but still it was a hard thing to code all and all

Credits

Stats, Info & More

Score
3.75 / 5.00